| 
      USING SUBSURF 
         FOR HEAD MODELING 
      By Olivier Saraja | 
      
      
       | 
    
  
                                    
S  t 
  e  p    1  3
Here we go for what 
 is, IMHO, the hardest part of face modeling, but also the most fun, thanks 
 to the SubSurf tools featured in Blender. It's just about your own modeling 
 talent, right now! Do multiple saves of your work, and don't forget that 
you can undo all the changes you made to your model since the last time you 
exited and then reentered the edit mode (TAB-TAB) with the U-KEY. Some tips:
  - Consider the fact that you should 
 not be too symetrical in the way you move the vertice. This way, you will 
 get more "natural" shapes.
 
  - Again, the magnet tool (O-KEY) could
prove useful, but I prefer rather NOT use it at this step.
 
  - By pressing the SubSurf button while
working in edit mode, you will have a better glimpse of what you are doing!
 
  - Don't bother getting right now a
perfect face shape, you can work on details later!
 
Here we go:
In side view, re-arrange vertices 
 in the area of the ears (a) and work on the chin (b). Rearange slightly the
 cheecks (c). Rearrange vertice in order to shape the jaws (d).
In face view, work a little more on 
 the cheecks (e), the jaws (f) and the chin (g).