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Blender : Modelling clouds or
mist with Blender
 By Saraja Olivier  | 
Call the Material Buttons (F4-KEY or 
).
With your emitter selected, add a new material (ADD NEW) by clicking
on the 
button. Turn your physical particles system into a luminous halo system
by activating the 
button. Activate the 
button, which will be useful during the next (and last) step.  Set
the Halo colour to R 1.000, G 1.000 and B 1.000. The
followinf parameters should each time adjusted to the results you want
to achieve, but these values are a good starting basis : HaloSize: 0.40,
Alpha 0.250 and Hard 30. Hard and Add are the two essential
parameters, as it could get tricky to adjust these both parameters to achieve
your goal.

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