--- Log opened Sun Oct 24 00:00:33 2010 01:15 < CIA-86> synfig: Carlos Lopez master * r3efbdab0ea synfig/synfig/ (synfig-core/po/zh_CN.po synfig-studio/po/zh_CN.po): Updated Simplified Chinese translation. Yu Chen (jcome) 01:55 -!- Sepero [~none@h-98-134-50-151.ip.alltel.net] has quit [Read error: Connection reset by peer] 01:59 -!- synfigbot [~synfigbot@c-71-59-141-165.hsd1.or.comcast.net] has quit [Ping timeout: 240 seconds] 02:02 -!- synfigbot [~synfigbot@c-71-59-141-165.hsd1.or.comcast.net] has joined #synfig 02:11 -!- Sepero [~none@h-98-134-50-151.ip.alltel.net] has joined #synfig 02:25 < CIA-86> synfig: Carlos Lopez master * r6d45356ea0 synfig/synfig/synfig-studio/src/synfigapp/actions/valuedesclink.cpp: Fix unhandled exception when linking linkablevaluenodes 02:28 -!- prokoudine [~avp@wn2nat47.beelinegprs.ru] has joined #synfig 04:12 -!- Sepero1 [~none@h-98-134-45-45.ip.alltel.net] has joined #synfig 04:12 -!- Sepero [~none@h-98-134-50-151.ip.alltel.net] has quit [Disconnected by services] 04:15 -!- rore [~rore@78.123.81.79] has quit [Remote host closed the connection] 04:34 -!- genete [~carlos@84.122.48.171.dyn.user.ono.com] has joined #synfig 04:34 < genete> hi CryingFreeman 04:35 < CryingFreeman> haha, "eventually" can be quite a long time sometimes. ;) 04:35 < genete> I was busy with code ;) 04:36 < genete> CryingFreeman: can you repeat the problem again? 04:36 < CryingFreeman> good that you've got your priorities straight. :) 04:37 < CryingFreeman> I'm trying to move some rectangles that i've made, but i just get resize-handles on them. And it seems I cannot group them together and move them simultaneously. 04:38 < CryingFreeman> I.e.: How do i move several objects at the same time? 04:40 < genete> rectangles are special 04:40 < genete> you have to move both corners at the same time 04:40 < genete> to move stuff in general you have two options 04:41 < genete> 1) 04:41 < genete> encapsulate in a paste canvas layer, then move the origin of the paste canvas 04:42 < genete> 2) place a traslate layer over the stack of layers to traslate, then move the translate layer paramter 04:45 < CryingFreeman> The objects in question are the building blocks of a stick man that i plan on using for animating a walk cycle. I've done most of the walking already, but now i plan on doing the recoil and highpoint poses, and i need to move the upper body. Won't moving the origin break everything? 04:49 < genete> it depends on how the composition is made. I can't judge without see the file 04:50 < CryingFreeman> You're welcome to take a look if you have the time.. :) http://www.2shared.com/file/O3lawbqv/walk-cycle.html 04:51 < CryingFreeman> basically i've followed the Cut out-tutorial in the wiki, but with rectangles instead. 04:55 < genete> after feeling stupid without find the right download link for the file, I got it :) 04:55 < genete> you just need to move up and down the Origin parameter of the Kropp Paste Canvas layer 04:56 < genete> it won't broke anything 04:56 < CryingFreeman> sorry, i just picked a random file upload service. :) 04:57 < CryingFreeman> but Kropp (body) is the whole body, not just the upper bit. 04:57 < CryingFreeman> oh, i guess i can bend the legs.. :) 04:57 < CryingFreeman> mr smartypants. 04:58 < prokoudine> genete, gotcha :) 04:58 < genete> hi prokoudine 04:58 < genete> what was it? 04:58 < genete> CryingFreeman: you can move the body only as well 04:59 < CryingFreeman> genete: how do i do that? Just started today, so i'm kind of fresh at this... 05:00 < genete> just started today and did the cutout tutorial?! O_O 05:00 < CryingFreeman> yep. i use to jump into the deep end directly.. ;) 05:01 < genete> CryingFreeman: select all the pastecanvas layers but the legs 05:01 < CryingFreeman> when i say today i mean ALL day. ;) 05:01 < genete> if all the origins are set to 0,0 then you can link them all by right click on the origin parameter of the param dock 05:02 < genete> if not, just select all the origin ducks and move as a whole 05:02 < genete> the longer way is to add a translate layer on each non leg paste canvas and link the translate parameter of all them 05:02 < genete> then animate it 05:03 < genete> it is a good idea to sort properly the limbs and body parts properly 05:03 < CryingFreeman> the first one seem to work. I have to write this down. :) 05:03 < genete> head, left arm, body, right arm, left leg, right leg 05:04 < CryingFreeman> yeah, it's a jumbled mess, i know. 05:04 < genete> btw, which is your native language? Sweden? 05:04 < CryingFreeman> now i have upper/lower arm, upper/lower leg 05:05 < CryingFreeman> yep, that's swedish at work. :) 05:06 < genete> I don't know you in the forum, have registered? 05:06 < CryingFreeman> no, not yet. i will. :) 05:06 < genete> cool, you have granted my welcome ;) 05:06 < CryingFreeman> as i said, i've just started this epic journey. ;) 05:06 < CryingFreeman> thanks. :) 05:07 < CryingFreeman> sweet software btw. steep learning threshold at the beginning (imho), but quite powerful :) 05:07 < genete> btw, the walk cycle is smooth despite the missing up/down movement 05:08 < genete> the difficult one is to make it walk "non in place", but along the screen 05:08 < CryingFreeman> well, i'm pretty meticulous when it comes to details. 05:09 < CryingFreeman> How do I time walking from one side to the other? transform, that part i got, but the timing? just trial and error? 05:09 < CryingFreeman> TRanslate, sorry. 05:09 < genete> I reccomend the animator survival kit from Richard Williams but I guess you already know, by the slang you have demonstrated 05:10 < CryingFreeman> hehe, i'm a complete n00b at animating. :) just started today, as i said. :P 05:10 < CryingFreeman> been doing quite a lot of reading today though. 05:10 < CryingFreeman> a hefty lot. 05:10 < genete> when doing a path walk I better draw the real poses of a complete cycle 05:11 < genete> maybe you can use your current stickman and place the key images in the proper place with image layers 05:11 < CryingFreeman> i've seen your youtube-clips, btw. very nice. :) 05:12 < genete> then using the keyframe system, move the entire toy meanwhile match the poses 05:13 < CryingFreeman> yeah, i thought i do a rough cut with the stick-man and then draw the rest.. perhaps that's not the best way to go? 05:13 < genete> well, work with stickman is always good to get the timing of things 05:13 < genete> less work for learn timing 05:14 < CryingFreeman> actually i got five animators wall to wall with my office, so perhaps i just let them do it? ;) 05:14 < genete> always more fun doing by oneself 05:14 < CryingFreeman> yep, this was just to try to get the correct motion, the graphics is another matter. 05:17 < CryingFreeman> hmm. I moved the origin -5 units on the y axis, but that seem to do it for all the keyframes... what do i do wrong? 05:20 < genete> are you in animation mode? 05:22 < CryingFreeman> *facepalm* no... 05:22 < CryingFreeman> stupid me. :) 05:24 < CryingFreeman> anyways, now i'm registered at the forum, so i'm free to harass the people there instead. ;) 05:31 < CryingFreeman> wonderful, I think i Got It™ now. :) Thank you for this awesome software! :D 05:37 < genete> you're welcome 05:37 < genete> bedtime here 05:37 < genete> see ya 05:37 -!- genete [~carlos@84.122.48.171.dyn.user.ono.com] has left #synfig [] 06:13 -!- CryingFreeman [~mathias@82.99.54.3] has quit [Quit: Lämnar] 06:38 -!- prokoudine [~avp@wn2nat47.beelinegprs.ru] has quit [Quit: Ex-Chat] 08:58 -!- pixelgeek [~chatzilla@c-71-59-141-165.hsd1.or.comcast.net] has joined #synfig 08:59 < pixelgeek> Some days I really hate trying to get this wretched program to compile' 08:59 < pixelgeek> I've managed to corrupt my Msys environment. 08:59 < pixelgeek> It won't even start now. 09:10 < pixelgeek> phew - that was a narrow excape 09:10 < pixelgeek> Thank goodness for backups 09:54 < pixelgeek> OK - so how do I go about troubleshooting the development splashscreen not coming up? 09:55 < pixelgeek> Should the splash_screen_development.sif file actually be generated at some point? (It isn't) 09:56 < pixelgeek> Are there some logs that could point people to what's going wrong? 10:05 < pixelgeek> Is there something in the 4 export lines that's failing and causing the problem? 10:06 < pixelgeek> Bedtime for now I think. 10:15 -!- pixelgeek [~chatzilla@c-71-59-141-165.hsd1.or.comcast.net] has quit [Ping timeout: 240 seconds] 13:55 -!- rore [~rore@78.123.111.186] has joined #synfig --- Log closed Sun Oct 24 14:41:11 2010 --- Log opened Sun Oct 24 14:41:20 2010 14:41 -!- l0g-b0t [~l0g-b0t@92.50.212.1] has joined #synfig 14:41 -!- Irssi: #synfig: Total of 12 nicks [1 ops, 0 halfops, 0 voices, 11 normal] 14:41 -!- l0g-b0t_ [~l0g-b0t@92.50.212.1] has quit [Read error: Connection reset by peer] 14:41 -!- Irssi: Join to #synfig was synced in 10 secs 15:21 -!- prokoudine [~avp@wn1nat26.beelinegprs.ru] has joined #synfig 15:36 -!- prokoudine [~avp@wn1nat26.beelinegprs.ru] has quit [Quit: Ex-Chat] 16:12 -!- Sepero_1 [~none@h-98-134-57-4.ip.alltel.net] has joined #synfig 16:16 -!- Sepero1 [~none@h-98-134-45-45.ip.alltel.net] has quit [Ping timeout: 265 seconds] 17:22 -!- Sepero_1 [~none@h-98-134-57-4.ip.alltel.net] has quit [Ping timeout: 252 seconds] 17:22 -!- Sepero_1 [~none@h-98-134-57-4.ip.alltel.net] has joined #synfig 18:53 -!- CryingFreeman [~mathias@82.99.54.3] has joined #synfig 19:21 -!- CryingFreeman [~mathias@82.99.54.3] has quit [Ping timeout: 252 seconds] 19:33 -!- CryingFreeman [~mathias@217198146116-host.zednet.nu] has joined #synfig 21:33 -!- Bombe [~droden@freenet/developer/Bombe] has quit [Excess Flood] 21:34 -!- Bombe [~droden@weltgehirnmaschine.de] has joined #synfig 21:35 -!- CryingFreeman [~mathias@217198146116-host.zednet.nu] has quit [Quit: Lämnar] 21:51 -!- genete [~carlos@84.122.48.171.dyn.user.ono.com] has joined #synfig 21:53 < genete> @pixelgeek: effectively splash_screen.png depends on splash_screen_development.sif which depends on splash_screen_development.sif.in when DEVELOPMENT_SNAPSHOT is true (by default true as defined in synfig-studio/configure.ac 21:54 < genete> so when the images/Makefile.am is processed it looks for splash_screen_development.sif.in and changes some of the internals of that file based on the command lines that are in the Makefile.am just after the 'if DEVELOPMENT_SNAPSHOT' conditional. 21:55 < genete> then it generates the splash_screen_development.sif which is later rendered to splash_screen.png using synfig cli 21:56 < genete> the modifications made to convert the .sif.in file to the .sif file are performed using shell commands and probably there is where your build fails 21:57 < genete> so it seems that you might have: git, sed and egrep installed in your unix environment 21:58 < genete> as optional, I propose to just remove the commit and branh information in the development splash screen because it is not so useful when it is properly shown in the about dialog. 21:59 < genete> so the conditional render of the splash_scree.png file can be simplifier just based on the DEVELOPMENT_SNAPSHOT value 22:00 < genete> *** Zelgadis: do you agree on simplify the splash_screen_development.sif file and don't use that set of sed/git/egrep commands to modify the .in and just make it always the same splash? *** 22:07 < genete> that would make life easier to pixelgeek I guess. We can comment the code and use it later if when we make windows build easier 22:40 < CIA-86> synfig: Diego Barrios Romero eldruin_master * re8d46b44a0 synfig/synfig/synfig-core/configure.ac: PNG 1.4 library support fix thanks to Genete 22:42 < CIA-86> synfig: Diego Barrios Romero eldruin_glade_ui * r2b2e190f68 synfig/synfig/synfig-studio/src/gui/dialogs/ (canvasoptions.cpp canvasoptions.h): Distance error fix thanks to Genete 22:42 < CIA-86> synfig: Diego Barrios Romero eldruin_glade_ui * r9b3d100ed8 synfig/synfig/synfig-studio/Makefile.am: Install glade UI file 22:46 < CIA-86> synfig: Diego Barrios Romero eldruin_master * red158d9688 synfig/synfig/: Merge branch 'master' of ssh://synfig.git.sourceforge.net/gitroot/synfig/synfig into eldruin_master 22:47 < CIA-86> synfig: Diego Barrios Romero eldruin_glade_ui * r207bf1211c synfig/synfig/: Merge branch 'master' of ssh://synfig.git.sourceforge.net/gitroot/synfig/synfig into eldruin_glade_ui 22:56 < CIA-86> synfig: Diego Barrios Romero eldruin_glade_ui * rabb7841646 synfig/synfig/: 22:56 < CIA-86> synfig: Merge branch 'eldruin_master' of ssh://synfig.git.sourceforge.net/gitroot/synfig/synfig into 'eldruin_glade_ui' 22:56 < CIA-86> synfig: Conflict resolved in synfig-core/configure.ac 23:18 < rore> wow O_o All that about a splash screen :) 23:19 < genete> hi rore :) 23:20 < rore> hello 23:21 * rore <--- new comp, new linux install - now I still have to compile synfig again --- Log closed Mon Oct 25 00:00:33 2010