--- Log opened Sun Mar 30 00:00:42 2008 00:18 < pixelgeek> that's the rumour on the streets 00:18 < pixelgeek> rore: Oh, I'm sure pxegeek isn't available either - I have that one! 00:19 < pixelgeek> timonator: I think pabs is waiting for me to tell him that I can get git going 00:25 < pixelgeek> I wonder if I should be worried - "Many projects support both POSIX and Windows. Such projects typically avoid using an SCM system that poorly supports Windows, even if most developers use POSIX-based systems. Examples of projects that have publicly ruled out any use of Git, due to Git's poor support of Windows, include Mozilla[56] and Ruby.[57]" from wikpedia 00:29 < pixelgeek> I'm sure the git logo is very clever, but it's not very pretty 00:30 -!- MangoFusion [n=jamesu@host86-147-212-148.range86-147.btcentralplus.com] has quit [] 00:42 < timonator> make it prettier 00:45 < pixelgeek> Good god! This git got git. Can I get a gimme to get git going good? 00:45 < pixelgeek> timonator: I might just do that! 00:49 -!- _Elk [n=_Elk@ti0110a340-0355.bb.online.no] has quit [] 00:58 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has joined #synfig 00:59 < genete> hello :) 01:00 < genete> have you read that there is a new MAc OS developer? he is called Ampersand Laboratories Team (andlabs) 01:00 < genete> Read this: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1686495&group_id=144022 01:04 < pabs3> genete: yep, unfortunately it has been a long time since they first promised to do something though 01:04 < dooglus> pabs3: there's a new comment on the bug report from him since you mentioned the .app building thing 01:04 < genete> but the post is recent, isn't it? 01:05 < pabs3> yep, but that person/company has posted before - scroll down a bit 01:05 < pixelgeek> Any relation to the one that posted his email here the other day? 01:05 < pabs3> nope 01:06 < pixelgeek> (git logo looks better with bevels and shading IMHO) 01:06 * pabs3 wonders what happened to madsen 01:06 < dooglus> pabs3: I read something from him recently too - he'd rather work on packaging than talk about working on it? 01:07 < dooglus> maybe that's an old comment on the same bug, I forget. 01:07 < pabs3> sounds like an old comment of his, yeah 01:11 < dooglus> so getting the tangents to move around as the ducks are dragged along a bline proved harder than I thought it would 01:13 < genete> dooglus: if it is so hard don't stop on it. The result doesn't worth the effort IMHO 01:13 * pixelgeek thinks madsen is busy playing his nintendo - http://lillesvin.net/ 01:15 < pabs3> the mozilla article that mentions git is hilarious 01:15 < pixelgeek> hey pabs - got any good commands I can type into my git prompt? 01:15 < pabs3> pixelgeek: which git you using? cheetah? 01:15 < pixelgeek> command line 01:16 < pixelgeek> git for msys 01:16 < pabs3> git clone git://repo.or.cz/git-cheetah.git 01:16 < pabs3> cd git-cheetah ; gitk 01:21 < pixelgeek> Ooooh - pretty! 01:21 < pixelgeek> That was painless. 01:22 < pabs3> can you try qgit? http://downloads.sourceforge.net/qgit/qgit2.1.1_win.exe 01:22 < pixelgeek> When are you firing up a synfig repository? 01:23 < pabs3> I wanna get a svn repository dump from darco so I can do a few practice runs 01:23 < pabs3> the conversion is quite slow - possibly due to the network on svn.voria being limited 01:25 < pixelgeek> One of the notes when I installed git was that there were some known issues with git-svn under windows 01:25 < pixelgeek> fyi 01:26 < pabs3> that'd only be an issue for people converting the current svn repo to git on Windows wouldn't it? 01:27 < pixelgeek> Yes - as long as I can point at a valid git repository, it shouldn't be an issue. 01:28 < pixelgeek> But it suggests that pointing at svn.voria wouldn't be very profitable 01:28 < pabs3> cool 01:28 < pabs3> does it say what the issues are? 01:33 < pixelgeek> just under known issues - "git svn is not yet supported (Issue 42)." 01:33 < pixelgeek> cheetah and qgit look identical 01:34 < pixelgeek> qgit slightly more modern 'cos it's based on QT, rather than Tcl 01:36 < pixelgeek> So, I don't see any problems moving to git as far as windows users are concerned. 01:42 < pabs3> cool :D 01:59 < genete> night 01:59 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has quit ["Abandonando"] 03:02 < pabs3> pixelgeek: issue 42 seems fixed: http://www.mail-archive.com/msysgit@googlegroups.com/msg00346.html 03:03 < pabs3> interesting note about git-cheetah in there too 03:32 < CIA-41> synfig: dooglus * r1938 / (5 files in 2 dirs): When dragging a duck along a bline that it's linked to, update the tangents as well, if they are also linked to the tangent of the bline. 04:13 < pabs3> dooglus: good stuff :D 06:01 -!- AkhIL [n=AkhIL@90.188.201.182] has quit [Read error: 110 (Connection timed out)] 06:17 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 06:52 -!- AkhIL [n=AkhIL@90.188.201.182] has joined #synfig 07:50 -!- pixelgeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has quit [Read error: 113 (No route to host)] 09:41 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 10:28 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has joined #synfig 10:29 < genete> dooglus: Excellent!!! Your last commit also include the relatice scale of the tangent linked to bline!!!! 10:29 < genete> wow! 10:30 < genete> s/relatice/relative 10:31 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has quit [Client Quit] 10:46 < dooglus> genete: that depends whether "fixed length" is checked in the BLineCalcTangent node or not 10:46 < dooglus> genete: but either way you can now scale the Calc'ed Tangent as well as offsetting it, both with the mouse 10:46 < dooglus> genete: still need to add the same functionality for Calc'ed Widths 10:48 * dooglus needs to check with Yoyobuae about his recent commit - I backed out the changes to renderer_duck and put the "span to bline" code in the duckmatic duck_drag function instead 10:48 < dooglus> (the same place that snap-to-grid happens) 10:48 < dooglus> s/span/snap/ 11:18 < CIA-41> synfig: dooglus * r1939 / (5 files in 3 dirs): Allow direct editing of calculated widths - like the previous commit did for tangents. 12:19 < pabs3> hmm, I think we need to setup a jhbuild for synfig - so much nicer than manually typing make 12:19 * pabs3 trying out the nouveau driver 12:20 < pabs3> building the whole X server and a bunch of drivers with one command 12:39 < Bombe> Hmm, synfig-core doesn't build the mod_magickpp module. 12:40 < pabs3> Bombe: need libmagick++ headers installed 12:40 < Bombe> Shouldn't the configure script realize that I don't have those in case I don't? 12:40 < Bombe> I'm not even sure whether I have. :) 12:40 * Bombe checks. 12:41 < pabs3> yep, if you don't have it it won't build the module 12:42 < Bombe> But then it shouldn't put mod_magickpp in the list of available modules, crashing synfig every time synfig-studio wants to compile an image. :) 12:42 < pabs3> doesn't it just warn that the module isn't available? 12:43 < Bombe> Hmm, it does. And synfig-studio crashes because it can't find splash_screen.png. 12:44 < Bombe> Damn, I should get my facts straight. :) 12:47 < Bombe> Okay, so, synfigstudio tries to load $DESTDIR/share/pixmaps/splash_screen.png but fails to do so because it was installed to $DESTDIR/share/pixmaps/synfigstudio/splash_screen.png. 12:47 < Bombe> open("/home/bombe/share/pixmaps/splash_screen.png", O_RDONLY|O_LARGEFILE) = -1 ENOENT (No such file or directory) 12:47 < Bombe> write(2, "\n(synfigstudio:28980): Gtk-CRITI"..., 163 12:47 < Bombe> (synfigstudio:28980): Gtk-CRITICAL **: gtk_image_get_pixbuf: assertion `image->storage_type == GTK_IMAGE_PIXBUF || image->storage_type == GTK_IMAGE_EMPTY' failed 12:47 < Bombe> ) = 163 12:47 < Bombe> --- SIGSEGV (Segmentation fault) @ 0 (0) --- 12:47 -!- xerakko [n=Miguel@debian/developer/xerakko] has quit ["Ex-Chat"] 12:50 < pabs3> here it looks for /home/pabs/opt/share/pixmaps/synfigstudio/splash_screen.png 12:51 < pabs3> crashes after I remove that 12:51 < pabs3> which version are you trying? 12:51 < Bombe> splash.cpp only looks for /share/pixmaps/splash_screen.png. 12:51 < Bombe> svn from about 16 hours ago. 12:53 < Bombe> iconcontroller.cpp instead looks at /share/pixmaps/synfigstudio. 12:54 < Bombe> Hmm, but only because I have SYNFIG_ROOT set due to installing synfig to $HOME. 12:54 < Bombe> Without SYNFIG_ROOT it would also search in /share/pixmaps/ from what I see. 12:55 < pabs3> yeah, that looks like it needs fixing 12:55 < pabs3> I should fix the crash too 12:56 < Bombe> And path_to_icons in iconcontroller.cpp uses hardcoded slashes as directory separator. :) 12:56 < Bombe> Though without SYNFIG_ROOT it tries to load /share/pixmaps/synfigstudio/. Hmm, but why? 12:57 < pabs3> brb, 5 min 13:10 < pabs3> testing some fixes 13:21 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 13:37 < pabs3> Bombe: committing the fixes - synfigstudio can now run without any images installed 13:37 < pabs3> up to r1942 13:38 < pabs3> fid the slashes and the SYNFIG_ROOT splash issue too 13:38 < Bombe> Okay. 13:38 < pabs3> fid/fixed 13:38 * pabs3 hugs git-svn 13:38 < Bombe> :) 13:40 < pabs3> good to see you looking at synfig again btw :) 13:41 < Bombe> Yes, it's been a while... :) 13:43 < CIA-41> synfig: pabs * r1940 /synfig-studio/trunk/src/gtkmm/ (about.cpp iconcontroller.cpp): Use ETL directory separator instead of forward slashes. 13:43 < CIA-41> synfig: pabs * r1941 /synfig-studio/trunk/src/gtkmm/splash.cpp: Search in the right directory for the splash image when SYNFIG_ROOT is set. 13:43 < CIA-41> synfig: pabs * r1942 /synfig-studio/trunk/src/gtkmm/splash.cpp: Fix some crashes when the images for the splash screen are not available 13:45 < Bombe> Hmm, my stomach tells me to get something to eat. I'll fix that. 14:13 < pabs3> sounds like a good plan 14:27 -!- jcome [n=jcome@123.117.6.47] has joined #synfig 15:46 -!- MangoFusion [n=jamesu@host86-147-212-148.range86-147.btcentralplus.com] has joined #synfig 16:13 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has joined #synfig 16:17 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has joined #synfig 16:20 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has quit [Read error: 104 (Connection reset by peer)] 16:29 -!- jcome [n=jcome@123.117.6.47] has quit [Read error: 110 (Connection timed out)] 17:15 -!- pixelgeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 17:21 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has joined #synfig 17:43 < genete> pabs3: So what can be said in the News draft about migrating to git interface? 17:44 < pabs3> nothing of substance - we are investigating the option of moving at some point 17:44 < genete> ok 17:44 < dooglus> when migrating to git, would it be possible to merge the 3 repositories into a single one with all the history in it? 17:44 < genete> As you see I'm updating the news draft regularly :) 17:46 < genete> pabs3: something has changes in the splash screen that looks bad 17:47 < genete> the progress bar and the texts has gone to the top of the wondow. 17:47 < genete> window 17:48 < pabs3> dooglus: you mean the other way around? split the monolithic svn repository into 3 git repositories? 17:49 < pabs3> (I don't think the other stuff in the svn repo is very useful) 17:50 < pabs3> I do intend to try out the git-submodule thing too 17:51 < pabs3> genete: rebuilding to see it 17:52 < factor> that would be cool 17:53 < pabs3> grr, got bitten by ffmpeg upgrade 17:55 < genete> http://i85.photobucket.com/albums/k74/Genete/synfig/splash-new.png 17:56 < factor> nifty 17:56 < factor> progress bar 17:58 < factor> would be cool if you could make the bar kinda transparent too 17:59 < pabs3> that was unintended 18:01 < dooglus> pabs3: no, I mean in SVN we have 3 different 'trunk' folders. I'd rather just see one of them, with etl, core and studio in it 18:02 < genete> so the progress bar is correct there, right? 18:03 < genete> what if the next splashscreen has a black are on the top? The letter wouldn't be seen... 18:04 < genete> or even if the progress bar is overlapping on an interesting part of the splashscreen 18:04 < pabs3> genete: the progress bar wasn't intentionally moved, I'm going to move it back once I figure out what happened 18:04 < genete> I like the old one instead IMHO 18:04 < factor> hehok 18:04 < genete> ok, sorry. I missunderstood 18:07 < pabs3> dooglus: git works differently, ETL/synfig/synfigstudio are 3 separate pieces of software, git encourages you to keep each piece of software in one repository. later you can use git-submodules to bind them together, but I don't know much about those yet 18:12 < pabs3> genete: fixed (forgot to get the width and height of the image) 18:13 < genete> :) 18:13 < KiBi> o< 18:13 < KiBi> I fully second maintaining 3 git repositories. 18:14 < pabs3> hey KiBi 18:14 < KiBi> (thank you rore for keeping me posted.) 18:15 < KiBi> pabs3: not joining oftc today? 18:16 < pabs3> KiBi: just not my usual channels 18:16 < rore> (lalala that's so easy, say "git" and KiBi is all ears) 18:16 < KiBi> rore: Say anything and I'm all ears, pff :p 18:16 < KiBi> pabs3: OK. 18:16 < pabs3> :) 18:17 < CIA-41> synfig: pabs * r1943 /synfig-studio/trunk/src/gtkmm/splash.cpp: Fix r1942, forgot to get the image width and height 18:17 < rore> KiBi: Anything! 18:17 < KiBi> You. Out. :p 18:20 < factor> ppsft 18:20 * pabs3 registers lightning talk about synfig for debconf8 18:22 -!- akagogo [n=carlos@201.230.183.229] has joined #synfig 18:25 * KiBi doesn't register for debconf8. 18:27 < pabs3> are you going KiBi ? 18:27 < KiBi> pabs3: My last /me says I'm not. 18:27 < pabs3> oh :( 18:27 < KiBi> (Fuck you, James, hard.) 18:37 < dooglus> James == MangoFusion? or who? 18:38 < MangoFusion> 0_0 18:38 < KiBi> dooglus: Nothing related at all. 18:39 < dooglus> MangoFusion: what big eyes you have! weren't expecting that, eh? 18:39 < MangoFusion> haha 18:39 < KiBi> dooglus: The Debian keyring maintainer, who is very busy doing anything but maintaining it, but also objecting being helped. 18:39 < MangoFusion> don't worry, i can take it. hehe 18:59 < pixelgeek> good job rore's not listening 19:00 * factor messing around with the animation part of synfig finally. 19:00 < rore> pixelgeek: hey, but I'm reading :p 19:00 < pabs3> :D 19:01 < factor> easier than I thought 19:01 < factor> even for complex objects 19:02 * pixelgeek updates on the demo reel - coming along one frame at a time.... 150/900 frames of ulrik's underwater scene 19:03 * factor hears intermission music 19:03 < pixelgeek> pretty much - it kills my PC when it's rendering this scene... so I walk away and then it crashes... 19:04 < factor> dho 19:05 * pixelgeek afk 19:05 < factor> aka rendering 19:12 < factor> distsynfig would be handy 19:13 < factor> for long renders 19:13 < factor> or complex 19:13 < factor> which can happen pretty easy I see 19:17 < factor> once you are rendering does synfig have a way to stop? 19:17 < factor> before it finishes 19:19 < pabs3> in studio or synfig? 19:19 < pabs3> synfig - ctrl+c 19:20 < pabs3> studio - there is a stop button, not sure if it works 19:20 < factor> heh 19:20 < factor> studio 19:20 < factor> sorry 19:20 < factor> synfigstudio 19:21 < pabs3> stop button only seems to be for when you do view -> play 19:21 < factor> response is slow so when I click on something it has to be what I want or I have to wait till next interval to make another move. 19:21 < factor> sorta like playing chess have to wait my turn 19:22 < factor> other apps works fine just trying to negotiate synfigstudio t looks for the stop button 19:24 < factor> does synfigstudio have a way of talking to synfig 19:24 < genete> factor: also there still bugs using synfigstudio and manipulate the same animation file. If you render in studio and manipulate the file in studio (simply place the time cursor) it can produce strange frames... 19:25 < genete> so if render using studio it should be for a short render time 19:25 < factor> humm 19:25 < genete> I've discussed it with dooglus before 19:26 < factor> heh 19:26 < factor> good plan 19:27 < pabs3> factor: synfigstudio uses the libsynfig library, and synfig is a wrapper around libsynfig 19:28 < factor> also, any tut or simple way to tween methods. for a keyframe 1 to keyframe 2 19:29 < factor> like a simple point A to point B but have the rate speed up by .1 times faster per second or something 19:29 < factor> instead of a constant speed. 19:31 < pabs3> I think you want http://synfig.org/Waypoints#Interpolation 19:32 * genete working on a Following a Bline videotutorial 19:32 < factor> ahh that would be the key word I needed 19:35 < factor> be cool to have more interpolation styles but yes that is what I was talking about 19:35 < factor> see how that works out 19:35 < dooglus> I just made a bad commit - I'd advise not rebuilding for a while 19:35 < CIA-41> synfig: dooglus * r1944 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: Only update calculated tangents and widths if their 'amount' subparameters are linked to the 'amount' of the vertex being moved. 19:35 < factor> heh 19:35 < factor> ok 19:35 < factor> thanks 19:35 < genete> factor: I've just rebuild and it is awesome :) 19:36 < factor> lat I rebuilts was yesterday morning 19:36 < factor> mornig for me 19:36 -!- pabs3 [n=pabs@d122-105-78-204.per9.wa.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 19:40 -!- pabs3 [n=pabs@d122-105-78-204.per9.wa.optusnet.com.au] has joined #synfig 19:44 < dooglus> ok, I think it's OK again now (r1945) 19:56 < CIA-41> synfig: dooglus * r1945 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: The previous commit introduced a new crash. This fixes it. 19:58 < pabs3> nite all 19:58 < genete> nite 19:58 -!- genete [n=Genete@84.122.49.151.dyn.user.ono.com] has quit ["Abandonando"] 20:28 -!- _Elk [n=_Elk@ti0110a340-0355.bb.online.no] has joined #synfig 22:15 -!- genete [n=Genete@84.122.33.210.dyn.user.ono.com] has joined #synfig 22:17 -!- xerakko [n=Miguel@debian/developer/xerakko] has joined #synfig 22:26 < pixelgeek> 26 frames in 53 minutes. 22:26 < pixelgeek> It crashed ~2 hours ago - I just noticed. 22:27 < pixelgeek> but one second closer to finished! 22:35 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 22:49 < CIA-41> synfig: dooglus * r1946 /synfig-studio/trunk/src/gtkmm/canvasview.cpp: Fix a minor problem, and a little tidying. 22:49 < CIA-41> synfig: dooglus * r1947 /synfig-studio/trunk/src/gtkmm/canvasview.cpp: Allow manipulation of BLineCalcTangent angle offsets via the angle duck. 22:49 < genete> Ouch! 22:50 < genete> I've recorded the videotutorial with the old behavior 22:50 < genete> I'll need to record it again to show all the capabilities 22:53 < genete> rore: you should add a link to the Main French page to allow users to navigate between languages... 22:53 < factor> pixelgeek:dho! 22:54 < genete> rore: I mean add a link to the French one in the others language pages beyond the English one... 22:54 < rore> genete: well, I added it on the "main" (English) page, but is there a way to have it automatically added to every language page? 22:54 < genete> rore: not automatic, only manual :( 22:54 < rore> ah, ok, I wasn't sure 22:54 < rore> I'll do that, then :) 22:54 < genete> rore: maybe there is but I don't know it 22:54 < rore> and when synfig is translated into 100languages... :D 22:55 < factor> we will say thanks a lot rore. 22:55 < genete> run to translate the first! 22:55 < genete> the last one would update 99 pages :) 22:56 * rore can't even translate it to Breton, althought I live in the Breton-speaking part of France 22:57 < factor> dialect of french? 22:57 < dooglus> genete: are you talking about the 'link to bline' stuff? 22:57 < genete> yup 22:58 < genete> (yup to dooglus ) 22:58 < dooglus> genete: the old ways still work (which is why I kept the old wiki page - http://synfig.org/Following_a_BLine_(the_old_way) 22:58 < dooglus> genete: I've updated the original page ( http://synfig.org/Following_a_BLine ) to use the 'link to bline' menu entry 22:59 < genete> dooglus: I've seen it 22:59 < dooglus> ok 22:59 < genete> don't refer to that 22:59 < genete> I mean that I did the video tutorial before the commits 1946 & 1947 22:59 < dooglus> I didn't realise that you couldn't rotate the arrow by dragging its rotate duck 22:59 < genete> but after 1945 23:00 < dooglus> ok. 1947 is to fix that - now you can rotate the arrow after linking its rotation layer 23:00 < dooglus> (it adjusts the 'offset' sub-param of the BLineCalcTangent angle 23:00 < genete> but when dragging the rotate origin, does the angle follows continuously? 23:01 < genete> that's what I missed 23:01 < genete> I did it dragging the rotate layer origin 23:01 < dooglus> I think it's probably a mistake to drag the rotate origin isn't it? 23:01 < genete> I don't know. IT is linked 23:02 < dooglus> not in the tutorial it isn't 23:02 < genete> it can be dragged and everything follows 23:02 < dooglus> I link the encap offset and the rotate amount 23:02 < genete> your tutorial is different, yes 23:02 < genete> maybe you should see my recorded one 23:03 < genete> uploading 23:03 < dooglus> ok 23:04 < genete> (it is 8 MB) 23:04 < rore> factor: not really a dialect of French, it's very different from it ( http://en.wikipedia.org/wiki/Breton_language ) 23:07 -!- MangoFusion [n=jamesu@host86-147-212-148.range86-147.btcentralplus.com] has quit [] 23:08 < factor> rore:ahh sounds like it is treated like spanish here in the americas. 23:08 < genete> dooglus: http://www.darthfurby.com/genete/synfig/out8.ogg 23:12 < factor> how can I move an object with in the main animation encapsulation - like my boggie monster want to make the guitar appear to bounce up and down behind the moving car 23:12 < factor> or say animate the flames. 23:13 < genete> factor: let's say select the layers and move the ducks with the normal tool at different frames... ? 23:14 * genete doesn't understand factor question 23:14 < factor> ok so I do have to manipulate the ducks not just the layers 23:14 < factor> right understand you dnt understand 23:14 < factor> :D 23:14 < factor> trying to lay it out but I think you got it 23:14 < factor> I will have to move the ducks in the animation not the layers. 23:15 < factor> I know for the flames i would have too but was wondering if I could just move the layer instead 23:15 < factor> I will try that. 23:15 < genete> depends on what you want to do you move the paste canvas origin or the ducks 23:16 < genete> produces same effect but has different uses 23:16 < factor> right 23:16 < factor> paste canvas orgin green duck usualy in center? 23:17 < genete> its default value is (0,0), yes in the center 23:17 < factor> that is what I am not seeing 23:17 < factor> not in the center or any where else I can see 23:17 < genete> but if you want to deform the shape you should deform the ducks 23:17 < genete> maybe you accidentally have it non visible 23:18 < factor> how can I takes its special powers of invisibility away? 23:18 < factor> take^ 23:18 < genete> try ALT-1 and see if they come back 23:19 < factor> it is showing now 23:19 < factor> but dont know if it was from the keypress or selecting diff options 23:19 < factor> ok that is what I wanted 23:24 < dooglus> factor: if you just want to make a layer (or group of layers) move around without changing, it's easiest to animate just the green position duck of the layer (or encapsulation layer) 23:24 < factor> yup just had to find the green duck 23:24 < factor> worked 23:24 < dooglus> factor: see the caret menu, then "view > show/hide ducks" 23:25 < dooglus> there are 6 types of ducks shown - and alt-1 through alt-6 will toggle them if you don't want to use the menu 23:25 < factor> oh nice 23:26 < genete> dooglus: I see that now you can manipulate the angle ducks to set the offset angle for linked to bline angle amounts 23:27 < genete> but I don't see it updating when drag the origin (like the tangents do) 23:27 < genete> could it be possible? 23:29 < dooglus> I guess so 23:30 < dooglus> which origin are you dragging? 23:30 < dooglus> the rotate? 23:30 < genete> in the video yes 23:30 < genete> and in the new example (after update) yes too 23:30 < genete> I cannot rotate the origin duck of the paste canvas 23:31 < genete> it goes outside .... very weird 23:31 < factor> does synfig have a way to see offscreen items like they where on the canvas? 23:32 < dooglus> factor: I don't think it does, no - but it would be useful I agree 23:32 < dooglus> factor: maybe have a toggle in the GUI for it 23:32 < genete> factor: offscreen is impossible, maybe outside canvas scope 23:32 < factor> yeah like a grey ed version of the onscreen stuff would be nice 23:32 < factor> yup 23:32 < factor> heh 23:33 < factor> off canvas 23:33 < genete> ;) 23:33 < factor> holosynfig 23:33 < dooglus> :) 23:33 < dooglus> genete: I'm not understanding about rotating pastecanvas ducks... 23:34 < genete> ok, let's download your sifz example and see what I'm doing wrong 23:34 < dooglus> genete: that sif is very old 23:34 < factor> but at least I can see the ducks "off canvas" 23:34 < dooglus> I didn't update it yet - but will now. 23:35 < genete> or follow your last update of the tutorial taking account the new features... 23:36 -!- akagogo [n=carlos@201.230.183.229] has quit ["Leaving."] 23:39 < genete> dooglus: I see something wrong in the tutorial 23:40 < dooglus> ok: http://synfig.org/images/9/9c/Arrow-follows-bline.sifz 23:40 < dooglus> genete: what's that? 23:40 < genete> in one moment you say that there are 2 root layers 23:41 < genete> Bline path, encapsulate (rotate, outline and region) 23:41 < genete> but you refer to "arrow" ancapsulation later 23:41 < genete> that was not done or renamed 23:41 < dooglus> right 23:42 < genete> did you see my video tutorial? 23:42 < dooglus> yes 23:42 < dooglus> very nice 23:42 < genete> if I drag the polyline origin it makes strange things 23:42 < dooglus> maybe show 'snap to grid' and 'show grid' for drawing a nice regular arrow poly? 23:43 < genete> yes I'll do that for the next version 23:43 < dooglus> you linked the rotate origin to the encap origin 23:43 < dooglus> I don't think you want to do that really 23:43 < dooglus> it's good to leave the rotate origin at 0,0 isn't it? 23:43 < genete> I didn't (I think) 23:43 < dooglus> oh, maybe not then - it looked like you did though 23:44 < genete> ah yes 23:44 < genete> so the wrong thing is link the rotate origin too!!! 23:44 < genete> you right 23:45 < genete> but how to know that you're not selecting the rotating origin but the paste canvas origin? 23:45 < genete> they lie in the same place 23:45 < genete> Ok I understand 23:45 < dooglus> in the tutorial I suggest selecting just the pastecanvas first, so you can be sure to only get its position, not the rotate's origin too 23:45 < genete> link the arrow origin (what ever it is) and the rotate angle only 23:46 < dooglus> I think you need to link the encap origin and the rotate angle 23:46 < genete> So I'll regrab the video tutorial 23:46 < dooglus> linking the polyline origin won't work will it? 23:46 < genete> just doing it 23:47 < dooglus> the polyline needs to stay around 0,0, not move 23:47 < genete> let's see 23:48 < genete> the polyline origin doesn't work 23:48 < genete> it needs a encap layer 23:51 < dooglus> yes 23:51 < dooglus> because you need to move after rotating, not before 23:51 < dooglus> you need to rotate about a fixed point, then move the rotated arrow 23:54 < genete> it is working now 23:55 < genete> but in my example it worked using the rotate layer origin to drag 23:56 < genete> that seems more intuitive becasue you have the angle and origin visible at the same time --- Log closed Mon Mar 31 00:00:42 2008