--- Log opened Sun Feb 17 00:00:29 2008 00:06 * pixelgeek builds 1718 00:07 * dooglus commits 1719 :) 00:07 * dooglus commits 1720 :) 00:07 < pixelgeek> worth restarting for? 00:08 < dooglus> did you ever try converting a vertex to 'reverse tangent' and see the dotted bezier curve go funny? 00:08 < pixelgeek> duckmatic changes only huh? 00:08 < dooglus> that's all the extra commit fixes 00:08 < pixelgeek> I hadn't, but I'll rest assured knowing that the new build I'm kicking off has it covered ;) 00:09 * pixelgeek builds 1720 00:09 < dooglus> I doubt I'll commit anything else very soon 00:10 < dooglus> I want to see if I can get the waypoints in the child panel to refresh in real time, like the ones in the timetrack panel do 00:10 < dooglus> they're properly interactive now it seems - but not always up-to-date with reality until you point at them 00:12 < CIA-27> synfig: dooglus * r1719 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: Tidied up and reformatted a bit. No real changes. 00:12 < CIA-27> synfig: dooglus * r1720 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: Fixed the display of the tangents and the dotted bezier curve when bline vertices are converted to 'reverse tangent'. 00:19 < pixelgeek> I'm trying to figure out how I can help debug some of these random crashes. 00:20 < pixelgeek> My February challenge entry was getting very flaky towards the end. 00:20 < pixelgeek> Simply moving a duck would crash it, twice in a row, then it worked fine. 00:30 < dooglus> I wish I knew 00:39 < dooglus> I wonder if this is of any use: 00:39 < dooglus> http://dooglus.rincevent.net/random/timetrack-in-param-dialog.png 00:39 < dooglus> there's code in place, but commented out, to show a timetrack column in the params dialog 01:21 -!- TMM [n=hp@ip565b35da.direct-adsl.nl] has quit ["Ex-Chat"] 01:39 < pixelgeek> Ah - so you don't have to worry about trying to line it up in adjacent panels. I like it. 01:39 < pixelgeek> Wonder why it was commented out? Buggy? 01:42 < dooglus> pixelgeek: I don't know. maybe having a separate panel was 'cooler'? 01:43 < dooglus> I'll re-enable it and we can see how buggy it is... 01:46 < MangoFusion> probably the cool factor 01:47 -!- xerakko [n=Miguel@debian/developer/xerakko] has quit [Read error: 110 (Connection timed out)] 01:47 -!- MangoFusion [n=jamesu@host81-132-205-163.range81-132.btcentralplus.com] has quit ["Not here"] 01:58 < dooglus> I'll leave it conditionally compiled it - so it can easily be removed again 02:16 < CIA-27> synfig: dooglus * r1721 /synfig-studio/trunk/src/gtkmm/ (layertree.cpp layertree.h): 02:16 < CIA-27> synfig: Uncommented the code that puts a timetrack column in the params dialog. To get 02:16 < CIA-27> synfig: rid of it again either comment out the "#define TIMETRACK_IN_PARAMS_PANEL" in 02:16 < CIA-27> synfig: gtkmm/layertree.h or "export SYNFIG_DEBUG_DESTRUCTORS=1" at runtime. 02:23 < dooglus> debug destructors? 02:24 < dooglus> that commit message should have read: 02:24 < dooglus> Uncommented the code that puts a timetrack column in the params dialog. To get rid of it again either comment out the "#define TIMETRACK_IN_PARAMS_PANEL" in gtkmm/layertree.h or "export SYNFIG_DISABLE_PARAMS_PANEL_TIMETRACK=1" at runtime. 02:31 < CIA-27> synfig: dooglus * r1722 /synfig-studio/trunk/src/gtkmm/layertree.h: Oops. The last commit contained a typo, breaking the build. This fixes it. 03:00 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has joined #synfig 03:01 < Yoyobuae> dooglus: if you're still awake: http://members.lycos.co.uk/yoyobuae/quad_bezier.sif 03:02 < Yoyobuae> quadratic beziers are perfectly spaced by the method i explained 03:03 < Yoyobuae> so i suspect using second derivatives will make it perfect for cubic beziers, hopefully =) 03:04 < Yoyobuae> note the use of deCastlejau algorithm to make a quad bezier =D 03:08 < pabs3> pixelgeek: fridemar signed up for the wiki recently 04:05 < pixelgeek> http://synfig.org/Bline_Speed - and this is why any cars I animate will be on straight roads. 04:44 < Yoyobuae> pixelgeek: don't worry, if I can make the compensation technique work, then code may be added to synfig that allows full control over speed 04:46 < pixelgeek> :) I wasn't worried. My work all seems to be hand animated with keyframes and waypoints anyway. 04:47 < pixelgeek> Hey - you're compiling under Windows, aren't you? 04:47 < pixelgeek> Do you have a good setup for debugging? 04:47 < Yoyobuae> uhmm, no XD 04:48 < Yoyobuae> oh right 04:48 < Yoyobuae> i modified the build scripts a bit 04:48 < pixelgeek> no for the first question or the second? 04:49 < Yoyobuae> yes to both 04:50 < pixelgeek> Is there anything I can do to be able to give dooglus more of a clue where to look when I get these random crashes? 04:50 < Yoyobuae> i split the build scripts into several like: cleanup_core.sh, sources_core.sh, configure_core.sh and make_core.sh 04:50 < pixelgeek> I ought to be able to run synfig under gdb, right? 04:50 < Yoyobuae> i usually just build and test XD 04:50 < pixelgeek> me too 04:51 < Yoyobuae> do you run the make command manually, to avoid rebuilding everything? 04:51 < pixelgeek> I have svn up, build etl, build core, build studio, build all 04:51 < pixelgeek> the last one doing everything 04:51 < Yoyobuae> oh, how long it takes to rebuild then? 04:52 < pixelgeek> No. It blindly rebuilds everything. 04:52 < pixelgeek> About an hour. I usually kick it off in the background while I'm websurfing or catching up on the IRC logs 04:53 < pixelgeek> (time for a core 2 duo, me thinks) 04:53 < Yoyobuae> well i took the same scripts from the wiki (Atrus's scripts, right?) and splitted them 04:53 < pixelgeek> nod 04:53 < Yoyobuae> i can then make several times without rebuilding everything 04:54 < pixelgeek> nice 04:54 < Yoyobuae> do you want them? 04:54 < pixelgeek> - just removing the cleanup? Or did you have to put extra checks in as well? 04:54 < Yoyobuae> just sliced then scripts =) 04:54 < pixelgeek> Yes please - maybe you could add them to the wiki? 04:54 < Yoyobuae> the same commands are run 04:54 < pixelgeek> as an alternate recipe? 04:58 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has joined #synfig 04:59 < Yoyobuae> http://members.lycos.co.uk/yoyobuae/synfig_win_buildscripts.zip 04:59 -!- pabs3 [i=pabs@d122-105-74-150.per9.wa.optusnet.com.au] has quit [Remote closed the connection] 05:00 < Yoyobuae> there's only one change: the original scripts install synfig-core in MSYS enviroment by cleaning synfig-core's win32build directory 05:01 < Yoyobuae> my version copies the whole synfig-core build directory into synfig-devel, then it "make clean" and "make install" 05:02 < Yoyobuae> this is so synfig-core build dir remains intact, so rebuilding is faster 05:03 < Yoyobuae> to reproduce Atrus's scripts you would do: cleanup_core.sh -> sources_core.sh -> patches_core.sh -> configure_core.sh -> make_core_v2.sh 05:03 < pixelgeek> neat. How do you decide when to make clean or install 05:04 < Yoyobuae> you should never do so, unless something goes really wrong 05:04 < Yoyobuae> or you really want to build a really clean synfig =) 05:05 < pixelgeek> I don't know - sometimes when dooglus gets on a roll, it seems like everytime I update all the files are touched... 05:05 < pixelgeek> ;) 05:05 < factor> heh 05:05 < Yoyobuae> after making synfig-core, it might be necesary to run make_devel.sh 05:05 < pixelgeek> OK - I'll have a play with them tomorrow 05:05 < pixelgeek> It's either that or do my taxes. 05:06 < Yoyobuae> the second choice doesn't sound very enticing XD 05:07 < pixelgeek> No, it doesn't, does it. But it does reduce the stress level in the house once it's done. 05:08 < pixelgeek> OK - I'm going to be away from keyboard for a bit, to see if I can repair my projector. 05:08 < pixelgeek> Thanks for the scripts Yoyobuae! 05:08 < Yoyobuae> pixelgeek: np =D 05:09 -!- pabs3 [i=pabs@d122-105-74-150.per9.wa.optusnet.com.au] has joined #synfig 05:26 < pabs3> pixelgeek / Yoyobuae / dooglus: what do you think of http://bonedaddy.net/pabs3/files/tmp/help.png ? 05:26 < pabs3> hmmm, perhaps it should mention the wikiness of it all 05:27 < factor> can you hyper link the url 05:28 < Yoyobuae> pabs3: i think anything would be better than "Sorry, this feature has not been implemented" XD 05:28 < factor> heh 05:28 < pabs3> factor: that would require us to depend on gnome stuff, unless there is another portable way to do it 05:28 < pabs3> Yoyobuae: :) 05:29 < factor> ahh 05:29 < pabs3> is the string ok? any suggestion about noting that it is user-editible? 05:32 < factor> you can use gtkmozembed to have it launch a local web brwoser 05:32 < factor> local to synfig to the site. 05:33 < factor> then you just have to update the help once only 05:34 < factor> be cool if gtkmozembed had cache capabilities 05:34 < factor> so if you saw it once it would be in cache if you where off line 05:34 < factor> but that would be way more work then a simple widget and text. 05:34 < factor> but the gtkmozembed may be pretty simploe 05:36 < factor> which would be cool to have a web site with libraries of basic object and clip art if you will 05:36 < factor> then you can have links to libraries in synfig 05:37 < factor> it just opens up a simlpe web widget and you selected an object and it load it into your scene 05:42 < factor> does anyone have dooglus deb repo 05:42 < factor> I am getting errors 05:43 < factor> ahh got it 05:43 < factor> had it unstable and not sid 05:48 -!- LinuxO [n=argentin@182-3-16-190.fibertel.com.ar] has joined #synfig 05:52 < pabs3> hi LinuxO 06:05 < LinuxO> hi 06:20 < pixelgeek> pabs3: You've got Animation in the middle of Synfig & Studio.... Any reason why? I've always just thought of it as Synfig Studio 06:26 < LinuxO> hey, synfig studio is hard? 06:27 < LinuxO> or is easy to use? 06:28 < pabs3> fairly easy 06:29 < LinuxO> fairly what mean? more or less? 06:29 < pabs3> there are advanced features that are hard though 06:29 < pabs3> check out the docs http://www.synfig.org/Documentation 06:29 < LinuxO> ok but I mean I want to draw a character and animate it, how hard is that? 06:29 < LinuxO> The docs say the things but I want some personal opinion 06:31 < pabs3> I don't have any experience with animating stuff 06:31 < pabs3> pixelgeek: any opinion on that? 06:32 < LinuxO> what do you do with synfig studio? static images only? 06:40 < pabs3> so far 06:41 < LinuxO> I want to know because I want to make 2D animations 06:43 < pabs3> best way to find out is to try one of the tutorials 06:44 < LinuxO> yes, I guess 06:47 < LinuxO> this appear to need some work over it 06:47 < LinuxO> for be more intuitive 06:47 < LinuxO> I read this is oriented to animations 06:48 < LinuxO> But I see it some hard to do 07:01 < CIA-27> synfig: pabs * r1723 /synfig-studio/trunk/src/gtkmm/ (app.h toolbox.cpp app.cpp): For the help menu item, show an information dialog with a link to the documentation page on the website. 07:03 < pixelgeek> Basic animation is straight forward 07:04 < pixelgeek> getting it to look good is a lot harder. 07:05 < LinuxO> Yes, I see 07:05 < pixelgeek> Your first attempt is probably going to look like many others on Youtube. It takes a lot of time and effort to make it look like a Disney movie 07:05 < LinuxO> That is what I mean, get it to look good. But instead I make art with Inkscape or retouch with Gimp. And in that programs for me is not hard. 07:06 < pixelgeek> What are you planning on animating? 07:06 < LinuxO> Like Disney not but some near 07:07 < LinuxO> I have a very very old planned story but never I have time to do it. 07:07 < LinuxO> In that age I don't knew synfig studio. 07:07 < LinuxO> didn't* 07:07 < pixelgeek> A lot of the work is in the preparation - if you know what you want to show and how you want it to move, it makes it a lot easier to take that into consideration when you set the scene up. 07:08 < pixelgeek> You know which layers you want to be in front, which details you can hide 07:08 < LinuxO> Yes but I don't have experience using the interface of Synfig, I can make some nice looking art with Inkscape but not with synfig :P 07:08 < pixelgeek> Watch other shows, and you see how many 'cheats' they do 07:08 < LinuxO> My solution maybe export and import 07:08 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 07:08 < pixelgeek> Like showing walking characters from the waist upwards 07:09 < LinuxO> Yes 07:09 < pixelgeek> or people talking off screen or with their lips behind objects 07:09 < LinuxO> But I want to make a character reusable to simplify the work. If not I will draw it with pen in a paper and scan it. 07:09 < pabs3> you can only import bitmaps at the moment, or there is an svg -> sif converter: synfig.org/Converters 07:10 < pixelgeek> If you can make nice art with inkscape, you should have little trouble in making nice art with Synfig. 07:10 < LinuxO> I will try, but if I want some static image in svg?? Can I import/export that? Because I can do some other things with that. 07:11 < pixelgeek> see pabs3's comment 07:11 < LinuxO> ok 07:11 < LinuxO> Ah nice, gimp too? 07:11 < LinuxO> :P 07:12 < pixelgeek> Have a play with it. If you get stuck give a shout here - there's usually someone around - eventually 07:13 < LinuxO> My stuck was about ocassionally synfigstudio closes because some errors. But I will test a newer version. 07:14 < LinuxO> Just drawing something and losed all :P So that make me lost time :P 07:14 < LinuxO> anyway if I saved or not, the fail affected the saved file. But I will test the newest version as I said. That was an older version. 07:17 < pabs3> it should autosave periodically and recover on restart 07:18 < LinuxO> I hope that 07:39 < pixelgeek> Which OS are you running 07:40 < pixelgeek> and which version of SYnfig are you trying? 07:40 * pixelgeek says "booyah!" - I got my projector working again!!!! 07:42 -!- fishb [n=fishb@124.240.95.46] has joined #synfig 07:43 < LinuxO> Linux 07:43 < LinuxO> Synfigstudio version 0.61.05 07:44 < pabs3> which Linux distro? 07:44 < LinuxO> LFS :/ 07:44 < pabs3> wow, never met anyone who did that 07:45 < pixelgeek> Synfig is DEFINITELY more stable in 0.61.07 or latest SVN. 07:48 < pixelgeek> Bedtime for me - see you later 07:50 < pabs3> indeed 07:59 < pabs3> nite 08:06 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 08:36 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has quit [Read error: 110 (Connection timed out)] 08:44 -!- pixelgeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has quit [Read error: 113 (No route to host)] 09:48 * factor wakes back up 09:53 < factor> the documentation has how to do basic walk cycle for the guy who asked earlier 09:54 < factor> but it needs how to walk plus make a back ground move 09:54 < factor> either or 09:54 < factor> character move or background move 10:01 < LinuxO> bye 10:02 -!- LinuxO [n=argentin@182-3-16-190.fibertel.com.ar] has quit [Remote closed the connection] 10:08 < factor> ahh he was still here 10:25 < CIA-27> synfig: dooglus * r1724 /synfig-studio/trunk/src/gtkmm/ (7 files): Remove the unused 'side' parameter from a bunch more signals and methods. 10:25 < CIA-27> synfig: dooglus * r1725 /synfig-core/trunk/src/synfig/waypoint.h: Seems we need to initialise 'before' and 'after' to keep the compiler happy now, too. 10:30 -!- fishb [n=fishb@124.240.95.46] has quit ["Ex-Chat"] 11:00 < dooglus> pabs3: is there any reason not to run a web browser in the same way that the gimp does? 11:01 < dooglus> pabs3: then the 'help' menu entry could just bring up the wiki page, rather than a dialog giving the url 11:09 < factor> will keep everything in sync so you only have to edit it once. 11:09 < factor> and will be updated for the user as is. 11:10 < factor> afk out of caffinated beverage. 11:11 < pabs3> dooglus: how does gimp do it? 11:12 < dooglus> pabs3: it uses g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH, NULL, NULL, NULL, &gerror); 11:12 < pabs3> whats argv? 11:12 < dooglus> pabs3: I'm thinking we could try to spawn a browser, and if that fails, then show your dialog with the URL 11:13 < dooglus> argv is a char*[] = {browser, url, NULL}; 11:13 < dooglus> do you have a windows build environment? 11:13 < dooglus> on windows, it uses: 11:13 < dooglus> return ShellExecute(GetDesktopWindow(), "open", url.c_str(), NULL, NULL, SW_SHOW); 11:14 < pabs3> hard part is figuring out what browser to use 11:14 < dooglus> it can be defaulted to "firefox" and added as an option in the gui 11:15 < dooglus> if the default browser won't run, we can pop up a dialog saying where to set it 11:16 < dooglus> maybe have a ./configure flag to specify the default browser, so debian can set it to sensible-browser, or whatever 11:16 < pabs3> I guess that is better than just the dialog 11:17 < dooglus> patch: http://dooglus.rincevent.net/random/browser.txt 11:17 < dooglus> I'd like to know if it builds on Windows before checking it in 11:19 < pabs3> shouldn't it use glibmm rather than C glib? 11:20 < dooglus> I don't see any reference to *spawn* in glibmm 11:21 < dooglus> aah, I was looking in gtkmm 11:22 -!- xerakko [n=Miguel@debian/developer/xerakko] has joined #synfig 11:25 * factor back with required beverage. 11:26 -!- crazy_bus [n=philip@121.218.70.8] has joined #synfig 11:36 -!- Zelgadis [n=zelgadis@87.103.170.36] has joined #synfig 11:36 < dooglus> hmmm: 11:36 < dooglus> http://mail.gnome.org/archives/gtkmm-list/2006-November/msg00027.html 11:36 < dooglus> Looking at the glibmm source, it looks like there may be a bug in the wrapper. 11:36 < dooglus> In the C version g_spawn_async, you're supposed to pass a NULL pointer for the envp parameter if you want to inherit the environment of the parent (e.g. the DISPLAY variable, etc). 11:36 < dooglus> But when you pass an empty vector to the glibmm version, it doesn't appear to translate that to NULL, which is probably what you want. 11:55 < factor> I just went to the help feature 11:55 < factor> heh 11:55 < factor> feature not inclused yet 11:55 < factor> included even 12:03 < Zelgadis> dooglus: Thanks for fixing bug with converting first Vertex! 12:08 -!- crazy_bus [n=philip@121.218.70.8] has quit [Read error: 104 (Connection reset by peer)] 12:09 -!- AkhIL [n=AkhIL@90.188.195.134] has quit [Remote closed the connection] 12:12 -!- AkhIL [n=AkhIL@90.188.195.134] has joined #synfig 12:14 < dooglus> factor: which version? 12:14 < dooglus> Zelgadis: that's ok - it was just a typo by the look of it 12:16 < factor> dooglus 0.61.07 jan 28 2008 1:32:45 12:16 < factor> not really a problem just the first time I went to that option 12:17 < factor> but would be cool to have a gtkmozembed widget for that , that would require another dep in the synfig lib though libgecko2.0-cil 12:18 < factor> but could be used for future use to do many ting to collaborate inside synfig 12:18 < factor> where people could pass sifz back and forth with ease and have them viewable on the web as well 12:18 < dooglus> factor: I think I'd rather allow people to use whatever web browser they want 12:19 < dooglus> rather than demanding that they have gecko installed 12:26 < factor> yeah looks like that would add 5.5M to the deps 12:26 < factor> libxul0 12:27 < factor> that is compressed too 12:28 < dooglus> and I want the pages I visit added to my browser history 12:29 < dooglus> I want to be able to bookmark them with my other bookmarks, 12:29 < dooglus> etc. 12:29 < dooglus> I already have a web browser I use - I don't need synfig to do that too 12:32 -!- mib_vi8rdjz1 [i=4dc966f6@gateway/web/ajax/mibbit.com/x-e2dadabd87492184] has joined #synfig 12:32 -!- mib_vi8rdjz1 [i=4dc966f6@gateway/web/ajax/mibbit.com/x-e2dadabd87492184] has quit [Client Quit] 12:36 < factor> just thinking it would be cool (not really as part of help) but have an option that would render your animation or still to - image shack / photobucket / google flickr etc.. a render to not just render button. 12:37 -!- genete [i=5025ffb7@gateway/web/ajax/mibbit.com/x-3a37f5ac11e9413c] has joined #synfig 12:37 < factor> lo genete 12:37 < genete> hi factor :) 12:37 < genete> still on vacations ;) 12:39 < dooglus> hi genete 12:39 < genete> hi dooglus 12:39 < genete> you still so productive!! good! 12:41 < dooglus> genete: my current job: fixing the file>save-all menu entry :) 12:41 < factor> cool 12:41 < factor> was wondering what that did :D 12:43 < genete> dooglus: good. -ther shouldn't be any "feature not implemented" dialog more!!... 12:44 < dooglus> genete: especially when the icon 'save all' works! 12:44 < dooglus> genete: I need a 'select all child layers' icon from you :) 12:45 < genete> dooglus: let me reach home and you?ll get it! :9 12:45 < genete> :) 12:45 < dooglus> genete: also, do you think 'encapsulate' would look better if the arrow went from top-left to bottom-right, like 'duplicate' does? 12:46 < dooglus> I'm going to check in the web-browser code - if it doesn't work in Windows I'm sure someone will tell us :) 12:46 < genete> I think so. Id id it just in 10 minutes based on your trial. Let me make a new design later. 12:47 -!- Zelgadis [n=zelgadis@87.103.170.36] has quit [Read error: 110 (Connection timed out)] 12:49 -!- Zelgadis [n=zelgadis@87.103.169.61] has joined #synfig 12:56 < CIA-27> synfig: dooglus * r1726 /synfig-studio/trunk/src/gtkmm/ (app.h app.cpp): Basic support for opening URLs. Not tested on Windows yet. Uses glib's g_spawn_async() rather than glibmm's spawn_async() because it allows us to pass NULL for the environmrnt and inherit the parent's environment. 12:56 < CIA-27> synfig: dooglus * r1727 /synfig-studio/trunk/src/gtkmm/ (dialog_setup.h app.h dialog_setup.cpp app.cpp): Add an option "Browser Command" to allow the user to specify which web browser to use to view the help. 12:56 < CIA-27> synfig: dooglus * r1728 /synfig-studio/trunk/src/gtkmm/toolbox.cpp: Add 'help' icon to the toolbox. 12:56 < CIA-27> synfig: dooglus * r1729 /synfig-studio/trunk/src/gtkmm/toolbox.cpp: Fix the "toolbox > file > save all" menu entry. 12:57 < dooglus> factor: this 'render to ...' option - would it know your various account passwords and do the upload for you? 12:58 < factor> right that would be an option and settings. 12:58 < factor> account info for each network space. 12:59 < factor> and if you dont put it in it would prompt 13:00 < factor> and also on top of the render to, have a open from one of the netowrk accounts 13:01 < factor> network even 13:01 < factor> that would help with distributed system works 13:01 < factor> so multiple people could work on separate section of the animation 13:08 < genete> dooglus:see you this evenning... 13:08 < genete> bye! ;) 13:09 < Zelgadis> bye 13:09 -!- genete [i=5025ffb7@gateway/web/ajax/mibbit.com/x-3a37f5ac11e9413c] has quit ["http://www.mibbit.com ajax IRC Client"] 13:09 < factor> see ya 13:09 < factor> http://librdf.org/flickcurl/ <--- Flickcurl: C library for the Flickr API 13:09 < factor> heh funny flickcurl 13:11 < factor> I may try some stand alone prog to see what I can come up with 13:27 < CIA-27> synfig: dooglus * r1730 /synfig-studio/trunk/src/gtkmm/toolbox.cpp: Add an icon to show the Setup dialog. 13:27 < CIA-27> synfig: dooglus * r1731 /synfig-studio/trunk/src/gtkmm/toolbox.cpp: Fix capitalization. 13:27 < CIA-27> synfig: dooglus * r1732 /synfig-studio/trunk/src/gtkmm/widget_defaults.cpp: Fix capitalization and allow keyboard shortcuts to select default interpolation method. 13:34 -!- rore [n=rore__@d77-216-128-88.cust.tele2.fr] has quit [Read error: 110 (Connection timed out)] 13:36 -!- rore [n=rore__@d77-216-193-242.cust.tele2.fr] has joined #synfig 13:38 < dooglus> rore: did you get studio working eventually? 13:39 < dooglus> last I heard from you it was crashing, or failing to build? 13:40 -!- Zelgadis [n=zelgadis@87.103.169.61] has quit [Read error: 113 (No route to host)] 13:40 < pabs3> IIRC make clean, rebuild fixed rore's crash 13:40 -!- Zelgadis [n=zelgadis@87.103.170.190] has joined #synfig 13:42 < dooglus> oh, good 13:44 < Zelgadis> dooglus: I think the bug you fixed yesterday also fixes another: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1894998&group_id=144022 13:44 < Zelgadis> Oh! 13:44 < Zelgadis> Wrong link!!! 13:45 < Zelgadis> Sorry, here's right link http://sourceforge.net/tracker/index.php?func=detail&aid=1796688&group_id=144022&atid=757416 13:58 < CIA-27> synfig: dooglus * r1733 /synfig-core/trunk/src/synfig/paramdesc.cpp: Add keyboard shortcuts to the blend method menus. Needs more work, because now the Params panel shows underscores where the shortcut letters are... 13:58 -!- nebo [i=55b53a4a@gateway/web/ajax/mibbit.com/x-16bd50bedeb93b23] has joined #synfig 13:58 < nebo> Hi everybody 13:59 < Zelgadis> hi 13:59 < dooglus> Zelgadis: I had a quick look to see if there were others it fixed, because I thought it was familiar, but I didn't see any. 13:59 < dooglus> Zelgadis: I'll take a look at your link 13:59 < dooglus> hi nebo :) 13:59 < Zelgadis> dooglus: thanks 13:59 < nebo> Hey, is there a way to "unexport" exported layers ? 14:00 < Zelgadis> you mean Inline canvases? 14:00 < nebo> right 14:00 < nebo> canvases 14:01 < Zelgadis> Well, it seems there is no way to unexport them now 14:01 < Zelgadis> nebo, where are you from? 14:01 < nebo> Serbia 14:01 < nebo> currently in Germany 14:01 < Zelgadis> I'm from Russoa 14:01 < Zelgadis> I'm from Russia 14:02 -!- rore_ [n=rore__@d83-179-238-241.cust.tele2.fr] has joined #synfig 14:02 < nebo> I've seen some your posts, and I thought so :) 14:02 < dooglus> nebo: there's no way to do it, I don't think, except for by editing the .sif file in a text editor... 14:02 < Zelgadis> Really? Ha-ha :D 14:02 -!- rore [n=rore__@d77-216-193-242.cust.tele2.fr] has quit [Nick collision from services.] 14:02 -!- rore_ is now known as rore 14:02 < nebo> heh 14:02 < nebo> How can I edit Sifz file in text editor :) 14:03 < nebo> maybe I should use hex editor :) 14:03 < Zelgadis> it is archive 14:03 < Zelgadis> gzip archive 14:03 < nebo> hmmzz 14:04 < Zelgadis> Rename it to filename.tar.gz and try to open. Which os are you using? 14:04 < nebo> heheh I just renamed it to .zip and unpacked 14:04 < nebo> it works 14:04 < nebo> I'm in windows 14:04 < Zelgadis> Whoa... 14:05 < nebo> on win 14:05 < Zelgadis> I thought it was gzipped 14:06 < dooglus> nebo: I use GNU Emacs. It can edit .sifz files (it gunzips them, lets you edit, then rezips, transparently) 14:06 < nebo> nice tool, I have no problem doing it manually though 14:07 < dooglus> it is gzipped. I guess whatever nebo has associated with the .zip extension can recognise a gzipped file when it sees it, even if it has the wrong extension 14:07 < dooglus> it's better to rename them to .gz I expect, rather than .zip, but whatever works. 14:07 < nebo> I am using total commander, and he does what he does :) 14:07 < dooglus> also, you can save as .sif instead of .sifz - then they're not gzipped at all 14:08 < nebo> yes I was wondering what was the difference between sif and sifz. Now I know 14:08 < nebo> one more question 14:08 < dooglus> sif files are full of spaces - they can get quite big 14:09 < dooglus> but they compress well 14:09 < nebo> can you save and exported canvases in separate sif/sifz file ? 14:09 < Zelgadis> no, but you can connect external sif/sifz file 14:09 < Zelgadis> to Inline canvas 14:10 < nebo> Okay, I just made some mess and I wanted to clean up a bit :) 14:10 < dooglus> the 'canvases' panel needs work doing on it 14:10 < dooglus> 'delete' and 'save as' would both be useful operations on canvases 14:11 < dooglus> for editing by hand, the exported canvases are all at the top of the .sif file - in the ... section 14:11 < dooglus> you should be able to copy/paste them into separate files if you're careful I guess 14:11 < nebo> my lilttle red riding hood is progressing much slower that I thought it should 14:11 < dooglus> but obviously, that's not a good solution long term 14:12 < nebo> nice info dooglus I might do it by hand 14:12 < nebo> the characters are there, they are just not moving yet :) 14:12 < nebo> http://imgplace.com/image/view/3845ab3087d440c155d8a9ec72ecf2f7 14:13 < Zelgadis> my contest entry is progresssing slow too :) 14:14 < Zelgadis> yeah, I saw them on the forum 14:14 < Zelgadis> I liked the wolf's tail :) 14:14 < dooglus> granny doesn't look well :) 14:15 < Zelgadis> Maybe she eat something wrong? ;) 14:16 < nebo> yeah she's supposed to look sick 14:17 < dooglus> I'm worried about her 14:18 < nebo> don't be. she'll survive :) 14:18 < dooglus> Zelgadis: funny bug you reported. I hadn't noticed it before, but it's present in 0.61.06 even 14:19 < Zelgadis> O_o 14:21 < factor> heh 14:27 < CIA-27> synfig: dooglus * r1734 /synfig-studio/trunk/src/gtkmm/cellrenderer_value.cpp: Don't show the keyboard shortcut underscores in the Params panel's value column. 15:11 -!- nebo [i=55b53a4a@gateway/web/ajax/mibbit.com/x-16bd50bedeb93b23] has quit ["http://www.mibbit.com ajax IRC Client"] --- Log opened Sun Feb 17 16:24:31 2008 16:24 -!- dooglus [n=dooglus@rincevent.net] has joined #synfig 16:24 -!- Irssi: #synfig: Total of 16 nicks [1 ops, 0 halfops, 0 voices, 15 normal] 16:24 -!- Irssi: Join to #synfig was synced in 27 secs 16:31 < dooglus> Zelgadis: I just fixed the 'selected duck' bug 16:31 < Zelgadis> dooglus: wow... Thank you! 16:31 < Zelgadis> dooglus: can splash screen contain transperency? 16:32 < dooglus> Zelgadis: there was a related bug that you didn't spot yet - the right-click menu on converted ducks was also acting on the first duck - so if you convert to reference and try to convert back, it wasn't working 16:32 < dooglus> Zelgadis: probably not, the way the code currently is. but it's easy enough to try it... 16:33 < dooglus> Zelgadis: unless you mean for the feb. contest - in which case that's up to pabs - but from what he's said about not allowing animation in it, I guess he'll probably say to assume it's going to be going on top of a white background 16:34 < Zelgadis> dooglus: Yes. It's about Feb contest. But if it could be implemented => splash can have transparency ;) 16:38 < dooglus> it can have transparency - but if it does, all that happens is you get to see the white of the window under it 16:38 < Zelgadis> Oh :( 16:50 < factor> or whatever you have your theme color set too 16:51 < Zelgadis> but maybe it could be fixed? (gnome while loading can show transperent splash) 16:52 < Zelgadis> One more question: how to change font family for Text? 16:53 < Zelgadis> I can't even change it to Bold 16:58 < CIA-27> synfig: dooglus * r1735 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: Fix 1895378: Converted Bline Vertex not marked with red square. 16:58 < CIA-27> synfig: dooglus * r1736 /synfig-studio/trunk/src/gtkmm/duckmatic.cpp: Fix 1895440: Converted vertex sometimes can't be converted back. 17:01 < dooglus> I don't know about the Text layer. Apparently it needs a lot of work. 17:12 < Zelgadis> factor: 23hq.com supports animated gifs... 17:12 < Zelgadis> i checked 17:12 < factor> but no api 17:12 < factor> I would have to make one 17:13 < Zelgadis> :( 17:13 < factor> but that is good to knwo 17:13 < factor> know 17:18 < factor> looks like it is down right now 17:18 < factor> but found a link about a python script that uploads to 23hq 17:18 < Zelgadis> "down"? 17:19 < Zelgadis> no, server is responding 17:28 < Zelgadis> night all 17:36 -!- genete [n=Genete@84.122.41.172.dyn.user.ono.com] has joined #synfig 17:43 -!- Zelgadis [n=zelgadis@87.103.170.190] has quit ["????!"] 17:47 < dooglus> hi genete. back home now? 17:47 < genete> hi dooglus, yeah! 17:47 < genete> logs are caught up now 17:47 < genete> can I rebuild or plan to commit more today? 17:48 < dooglus> genete: if you're at 1737, that will be current for a while 17:48 < dooglus> genete: I only committed it 30 seconds ago 17:49 < genete> I guess it would be a full rebuild... I think better I make the requested buttons. 17:50 < genete> if I work with studio can I have problems if build core? 17:51 < dooglus> possibly 17:52 < dooglus> well, building it shouldn't be a problem, but installing it might 17:52 < dooglus> I suggest turning the auto-backup interval right down and forgetting about it 17:53 < genete> ok, I can live with my current version for a while. Preffer to draw the buttons. 17:59 < genete> dooglus: when you asked to make the encapsulate botton icon arrow to be from left to right, did you mean also to be right forst and down after or down first and right after? 17:59 < dooglus> I mean a left-right mirror image of what we have 18:00 < dooglus> genete: I think it just would look more natural to be indicating left to right 'movement' 18:00 < dooglus> I don't know which shape of arrow would look better 18:01 < genete> http://i85.photobucket.com/albums/k74/Genete/Pantallazo-encapsulate_icon-genetes.png 18:01 < genete> Is that ok? 18:01 < dooglus> yeah 18:02 < dooglus> I don't know if there's any need to leave space around the outside 18:02 < genete> I'm not sure either 18:02 < dooglus> I think gtk adds its own padding 18:02 < dooglus> so use the space fully 18:04 < genete> current duplicate icon have space on the edges 18:05 < dooglus> yes 18:05 < genete> What I wouldn't do is to enlarge the layer icons 18:05 < genete> they should be size consistent 18:09 < dooglus> yes, ok 18:12 < genete> OK, I've reopened the patch. 18:13 < genete> Now let's design the Select All Children Layers icon :) 18:13 < dooglus> did you see my design? 18:13 < dooglus> S A 18:13 < dooglus> C L 18:13 < dooglus> heh 18:14 < genete> lol 18:15 -!- MangoFusion [n=jamesu@host81-132-205-163.range81-132.btcentralplus.com] has joined #synfig 18:19 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has joined #synfig 18:21 < Yoyobuae> "07:09 < LinuxO> But I want to make a character reusable to simplify the work." <-- This is what synfig needs, reusable animation. 18:22 < Yoyobuae> it's the only way that animation will be possible, without require huge amounts of work 18:23 < genete> Yoyobuae: have you seen this? http://synfig.org/Reuse_Animations 18:23 < genete> Maybe there is other way to reuse animations but I think that's the best way for the moment 18:24 < Yoyobuae> yeah i have seen it =) 18:25 < Yoyobuae> but that classifies a bit more like "reusing waypoints" XD 18:26 < Yoyobuae> to make a character reusable, so you can make two completely different animations without huge amounts of redesign 18:26 < Yoyobuae> that's a big challenge 18:27 < genete> Import the original file, export the canvas and make a new animation. That's all. 18:27 < genete> importting files is the solution I think 18:27 < genete> so you don't need to redesign the character. 18:27 < Yoyobuae> yeah, but what if the the user wants to animate from a different point of view XD 18:28 < genete> that's the main problems for all the 2D animation software. The want work like 3D it is a pain 18:28 < Yoyobuae> yeah i know, 3D is really something synfig should really try to be doing 18:29 < Yoyobuae> but lets take nebo's characters: http://imgplace.com/image/view/3845ab3087d440c155d8a9ec72ecf2f7 18:29 < Yoyobuae> having a side view, a front view, and transitions between would be great 18:30 < Yoyobuae> and for simple characters its shouldn't be too hard 18:30 < genete> Yes but not automatic. They would look so mechanic 18:31 < genete> I prefer desing the character to be ready for what you want from it. 18:31 < genete> don't ask the design to be capable to make all kind of views 18:32 < genete> it is quite difficult if not impossible and finally you spend more time designing than animating. 18:32 < Yoyobuae> and how much time is spend animating? 18:32 < genete> look my woman headturn test: http://www.youtube.com/watch?v=W3ctTJQ9koc 18:32 < Yoyobuae> do you see any finished animation works around? 18:33 < Yoyobuae> something like that is what i mean =) 18:33 < genete> but that's all based on think the design before draw it!! 18:33 < genete> download the file and watch the layers 18:34 < genete> you'll see that they are ready for the head turn 18:34 < genete> if you don't think on them first you're are not able to do it 18:34 < Yoyobuae> and that's the brick wall every single synfig animator is hitting, hard 18:35 < genete> but don't ask my design to be ready for look up and down meanwhile... 18:35 < genete> the problem that you're asking to solve is a common task for any 2D animation program 18:36 < genete> if you want the model to be ready for any point of view then go to a 3D program. 18:36 < Yoyobuae> i think we can forget top and bottom point of view, for a long while 18:37 < Yoyobuae> but views only from the sides, maybe they are posible 18:37 < genete> for a head yes, but what happen with hands? 18:37 < genete> they are quite difficult!!!! 18:38 < Yoyobuae> we need ways to make them easier!! =D 18:39 < genete> yeah! remove one finger is one of the first steps to do that!!!! ;) 18:39 < Yoyobuae> ok, remove all fingers 18:39 < Yoyobuae> is a hand easy now? 18:39 < Yoyobuae> then draw ONE finger 18:40 < Yoyobuae> attach that to the fingerless hand 18:40 < Yoyobuae> we get a hand with one finger 18:40 < Yoyobuae> repeat to add other finger 18:41 < Yoyobuae> that is the kind of techniques we need to create. synfig has the potential. A LOT of untapped potential actually XD 18:42 < MangoFusion> indeed 18:43 < genete> Yoyobuae: everything depends on the complexity level you want for your model. 18:43 < genete> the thing is to find the average complexity. 18:45 < Yoyobuae> yeah but there's a minimum complexity, that is if you want to animate easily 18:47 < Yoyobuae> only drawing a bunch of shapes and nothing else will make animation hard 18:47 < Yoyobuae> adding a few rotate layers here and there will make it easier 18:48 < genete> you're asking for bones then... 18:48 < Yoyobuae> it would be a good idea =) 18:49 < Yoyobuae> and they can be done with converts, but that would be too complex for the average user 18:49 < genete> I still thinking on bones for synfig but don't want to produce a headache to dooglus for the moment... 18:49 < genete> I prefer him to work on other new stuff like add soundtracks 18:50 < genete> using my sound layer idea, of course ;) 18:50 < Yoyobuae> of course =) 18:50 < genete> =) 18:53 < genete> dooglus: the order "Select all children layers" should select also the parent paste canvas layer? I really don't know... 18:54 < dooglus> genete: also, should it select the child layers if the child itself has child layers? 18:54 < dooglus> or should it only select the 'leaf' layers? 18:54 < dooglus> genete: what do you use it for? you said it was one of the most used menu entries... 18:56 < genete> I use it to select all the ducks and move, smooth move, mirror rotate and things like that 18:57 < dooglus> ok 18:57 < genete> I really don't know what's the best 18:57 < genete> select the root parent or not 18:58 < dooglus> how does the 'child lock' work with that? 18:58 < Yoyobuae> genete: http://members.lycos.co.uk/yoyobuae/fake3D_plane.sifz 18:59 < genete> dooglus: if I lock the children then the command desn't do nothing. I mean the root paste canvas still selected. but it was already selected. 18:59 < Yoyobuae> genete: faking 3D using only waypoints. Note the use of linear and TCB waypoints to make a fake Sine 19:00 < genete> Yoyobuae: I'll have a look as soon as I have time. 19:01 < genete> Yoyobuae: but remember my comments form other day. 3D fake is valid only for sharp objects. Impossible to do smooth things manually. 19:01 < genete> unless you increase the amount of vertices hugely. 19:03 < genete> dooglus: this is my proposal: http://i85.photobucket.com/albums/k74/Genete/Pantallazo-select_all_layers_iconsi.png 19:03 < genete> I have to go. Back before go to bed. 19:03 < genete> see u. 19:04 -!- genete [n=Genete@84.122.41.172.dyn.user.ono.com] has quit ["Abandonando"] 19:05 -!- genete [n=Genete@84.122.41.172.dyn.user.ono.com] has joined #synfig 19:05 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has quit [Read error: 104 (Connection reset by peer)] 19:06 < genete> dooglus: oops!. The colors come form the ubuntu theme.... how can we use the current OS selected color? 19:07 * genete is away: Estoy ocupado 19:08 < dooglus> ? 19:08 < dooglus> what colors? 19:10 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has joined #synfig 19:13 < Yoyobuae> i think genete means that his icon is mimicking the Layers panel 19:13 < Yoyobuae> and that the color of the background shows whether a layer is selected or not 19:14 < Yoyobuae> but that color changes depending on the user's theme 19:48 -!- MangoFusion [n=jamesu@host81-132-205-163.range81-132.btcentralplus.com] has quit [] 20:11 -!- MangoFusion [n=jamesu@host81-132-205-163.range81-132.btcentralplus.com] has joined #synfig 20:30 < genete> Yoyobuae: that's what I wanted to say :) 20:30 * genete is back (gone 01:23:55) 20:31 < Yoyobuae> i dont think there's a way for a SIF file to know which color to use 20:31 < genete> but would be good to be able to pass it by the command line... 20:31 < Yoyobuae> unless you do something very clever within the build process 20:32 < Yoyobuae> icons are build only once, but can't the user change color schemes at any point? 20:33 < genete> oh yes :( 20:33 < genete> I should re-design the icon then... 20:34 < Yoyobuae> idea: a rectangle around the child, with dashed liines 20:34 < genete> Yoyobuae: how does your layer panel looks when some layers are selected? 20:39 < Yoyobuae> genete: http://members.lycos.co.uk/yoyobuae/layer_panel.png 20:40 < genete> Yoyobuae: thanks, so at the end it is a gradient 20:40 < genete> nice to see also the other icons 20:41 < genete> the duplicate, encapsulate and select all icons should match as many themes as possible... 20:43 < Yoyobuae> i guess they should 20:52 * genete is updating meanwhile thinks on the S.A.C.L. icon ;) 20:52 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has quit [Read error: 104 (Connection reset by peer)] 20:59 < dooglus> I'm still not understanding the problem 21:00 < dooglus> oh, you're trying to copy the look of the gui in the icon? 21:01 < dooglus> the problem is that the gui looks different to everyone, but the icons are only built once, then shipped in the packages 21:02 < dooglus> my current investigation: why does 'new layer > outline' make a useless blob rather than a proper bline? 21:06 < genete> dooglus: but Yoyoubae mentioned that the theme can be changed after installing. So imitating the colors theme is not a good idea for impulsive usres. 21:07 < dooglus> genete: it's worse than that 21:07 < dooglus> the icons are usually built by someone other than the user 21:07 < dooglus> the icons come ready built in the .deb package or .exe installer 21:08 < genete> right 21:08 < dooglus> genete: a similar issue is that some icons are from the gtk theme, and some aren't 21:08 < dooglus> so a user with a distinctive gtk theme will see some icons really standing out 21:09 < genete> yes it is a problem 21:09 < dooglus> like his 'open', 'save', etc. icons will be all black and white, 21:09 < dooglus> and the synfig-specific ones won't be 21:09 < dooglus> I think pabs was talking about icon theming for synfig at one point 21:10 < genete> what did he conclude? 21:13 -!- pixelgeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 21:14 < dooglus> I think he was saying it needed doing 21:14 < dooglus> quite a while ago though 21:14 < genete> hi pixelgeek 21:15 < pixelgeek> hi folks 21:16 < genete> pixelgeek: cool feb entry! :) 21:17 < pixelgeek> :) 21:17 < pixelgeek> Worth the wait? 21:17 < genete> sure! 21:17 < genete> even we have time for a new one! 21:19 < dooglus> genete: do you think it's worth getting outlines/regions/plants etc to have proper ducks when they're created from the 'new layer' menu? 21:20 < dooglus> is there some advantage to how they currently are created? 21:21 < genete> when I started to use synfigstudio I was very dissapointed with plant layer. Even after you fix it. Untill I understood that I have to convert the vertices list to a Bline composite it was void to me. 21:26 < pixelgeek> ? 21:26 < pixelgeek> I don't think I've converted plant layers.... 21:27 * pixelgeek thinks genete just wants to convert everything ;) 21:28 < genete> so I think that for newbies it would be good if the just created Bline form a direct Layer-> command 21:28 < pixelgeek> If nothing else we now have splashscreens for the next three years at the current rate of rleases 21:28 < pixelgeek> Oh - I'm with you 21:29 < pixelgeek> yes. That was confusing to have to link it to a bline 21:30 < pixelgeek> It didn't seem to be editable when you just have that loop of plant layer on its own - I haven't tried that recently to see if dooglus's changes have affected that. 21:38 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has quit [Read error: 104 (Connection reset by peer)] 21:38 < dooglus> pixelgeek: you can draw plants using the bline tool now - and they come out editable 21:39 < dooglus> the tool options offers 'plant' as well as 'gradient', 'outline' and 'region' 21:40 < dooglus> pixelgeek: you don't have to link to another bline - you can just convert the existing one to 'bline' and then it's editable 21:40 < dooglus> i've found a way to make it automatically editable from the get go though, so I'll check that in soon 21:40 < dooglus> (if it works!) 21:41 < pixelgeek> cool 21:41 < pixelgeek> Looks like I need to recompile and check if help works too? 21:46 < dooglus> yeah 21:46 < dooglus> I don't even know if it will compile 21:48 < dooglus> I think I may have just found a bug that would cause a few crashes 21:49 < pixelgeek> new bug or an existing one? 21:49 < dooglus> genete: you'll enjoy translating the new accelerated blend method names :) 21:49 < dooglus> genete: there are 21 blend methods - it's 'fun' finding a different accelerator letter for each of them 21:50 * pixelgeek building 1741 - or trying anyway 21:50 < dooglus> pixelgeek: existing - casting between reference-counted types and non-reference-counted types 21:50 < pixelgeek> Yay for killing bad bugs! 21:50 < dooglus> pixelgeek: did you get Yoyobuae's scripts to work? 21:51 -!- factor [n=factor@ip68-14-160-70.ok.ok.cox.net] has joined #synfig 21:51 < dooglus> not having to wait for an hour for each build would be really helpful to debug any problems with the browser 21:55 < dooglus> killing bad bugs? I didn't say I'd killed it... :) 21:58 < pixelgeek> I haven't had a chance to play with them - been playing with kids instead 21:59 < pixelgeek> I wanted to do a good build first then try Yoyobuae's scripts - I don't want to have to debug both at the same time ;) 21:59 < pixelgeek> Not that I have any doubt the help link will be a problem 22:00 * pixelgeek afk biab finally going to try and watch the end of a movie I started 2 weeks ago. 22:01 < dooglus> let me know the error messages from the compiler if/when they happen 22:06 * genete just hang off the phone 22:07 < genete> dooglus: the right to left encapsulate icon looks ugly :( 22:10 < genete> dooglus: where can I find the accelerated blend methods names in studio? 22:10 < genete> aaaaaah 22:11 < genete> what have you done??? 22:12 < genete> you want to make me crazy!!! ;) 22:12 < genete> (I hate search for accelerator letters!) 22:16 < genete> dooglus: let me make a new encapsulate icon. It must be more clear when it is size reduced. 22:22 < dooglus> genete: synfig/paramdesc.cpp 22:22 < genete> thanks, I just found them 22:23 < dooglus> genete: I hooked a few wiki pages up to the help menu too - those will maybe need translating (although, there aren't any spanish wiki pages I guess?) 22:23 < genete> I don't want to translate wiki pages for spanish. 22:24 < genete> there is some started out by cyborg_ar but discontinued 22:24 < dooglus> genete: it should be easy to find accelerator letters - you have extra letters with your accents :) 22:24 < genete> :) 22:24 < genete> I've simplfied the encapsulate icon a bit. 22:25 < dooglus> genete: I don't mean to translate the pages, but to translate the URLs maybe, to point to existing spanish pages, if any 22:25 < genete> no spanish ones for the moment 22:26 < genete> http://i85.photobucket.com/albums/k74/Genete/Pantallazo-encapsulate_icon-genete2.png 22:26 < genete> I think this one is much better. I've tested it and looks very well 22:27 < genete> dooglus: I think that "duplicate keyframe" needs a new icon, isn't it? 22:29 * rore agrees that the encapsulate_icon_genete2.png is rather clear and easy to understand :) 22:30 < genete> hi rore :) 22:31 < rore> hello hello helloooooo 22:31 < genete> :) 22:31 < dooglus> I don't think there is a 'duplicate keyframe' icon - only a 'duplicate' icon 22:32 < genete> so the "duplicate layer" icon should be called "duplicate" only. 22:32 < rore> genete: hey, but that's not a tango! style icon :p (well, I'm not sure that people really care about that) 22:34 < genete> rore: yes... :( there are lot of things out of style on synfig icons... 22:34 < genete> dooglus: why the SACL button dissapear when a non single paste canvas is selected? 22:35 < genete> it should be greyed instead 22:35 < rore> bah, having easy-to-understand icons is the best I think. I'm not a huge fan of the tango guidelines. 22:36 < factor> tango? 22:37 < dooglus> genete: it's called "duplicate_icon.sif" I think? 22:37 < genete> yes you're right 22:37 < rore> factor: http://tango.freedesktop.org/ 22:38 < dooglus> http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines 22:40 < genete> what still confusing me is the "CHILD" panel. "Child" of who??? 22:40 < dooglus> of the canvas I think 22:41 < genete> but everything inside a canvas is child of it, not only the exported ones. 22:41 < genete> (except the imported ones) 22:42 < dooglus> I think it is supposed to mean those values are closely related to the canvas - they are direct children of it 22:43 < dooglus> most values are more distant relations (the angle of the tangent of the 3rd vertex of the bline that's the shape of the plant layer that's in the encapsulation that's in the canvas... 22:43 < dooglus> that's a distant relation. a child is directly "a value in the canvas" 22:45 < genete> dooglus: can you download the second version of the encapsulate_icon from my patch? it seems to have a bug or something strange I can't reproduce with new files. 22:46 < dooglus> the 2nd? 22:46 < dooglus> I already checked it in 22:46 < genete> yes 22:46 < genete> the second one 22:46 < dooglus> the mirrored one, not simplified, right? 22:46 < dooglus> 266728? 22:47 < genete> the mirrored one 22:47 < dooglus> ok 22:47 < dooglus> what's the ubg? 22:47 < genete> the simlpified is not patched yet 22:47 < genete> once opened select the "item" layer (the first one) 22:47 < genete> now expand it and select one of the polygons 22:47 < genete> tell me what you see strange... 22:49 < dooglus> I noticed it was strange earlier 22:49 < dooglus> the polygons are linked? 22:49 < genete> nop 22:49 < genete> the ducks are displaced and there are extra dashed lines 22:49 < dooglus> oh, it's one canvas 3 ties 22:49 < dooglus> times 22:50 < genete> I don't understand 22:50 < dooglus> the selected polygon is displayed 3 times 22:50 < dooglus> the three [item] layers are the same canvas 3 times 22:51 < genete> yes but it doesn't justify to draw the ducks that way 22:51 < genete> neither the dashed lines 22:51 < genete> maybe I'm worng 22:52 < genete> and it makes sense 22:55 < dooglus> http://dooglus.rincevent.net/random/blines.png 22:55 < dooglus> I see the same with blines 22:57 < genete> maybe I'm editing the object with the ducks in a position so far away from the place it will be used. 22:57 < genete> and it will be very difficult to edit it and see the edition effects at the sam time 22:59 < dooglus> it seems the ducks appear on the copy that is last in the layer list 22:59 < dooglus> whichever copy you select 23:00 < genete> did you understand my complaint? 23:05 < dooglus> I think so 23:05 < dooglus> you can edit it in a separate window though 23:06 < genete> yes that's true 23:09 -!- Yoyobuae [n=Yoyobuae@201.224.135.156] has joined #synfig 23:10 < Yoyobuae> http://members.lycos.co.uk/yoyobuae/fingers.sifz 23:11 < Yoyobuae> my attempt at rendering one finger 23:12 < Yoyobuae> its very funny looking because i forgot to introduce a way to scale each finger section 23:14 < dooglus> looks good 23:15 < dooglus> and caused a nasty crash :) 23:15 < Yoyobuae> lol, i also got a few crashes while making it XD 23:16 < genete> Yoyobuae: what should I modify to rotate the phalanxs? 23:16 < Yoyobuae> you know how when you edit an exported paste canvas and add new layers, they don't appear in the root canvas? 23:17 < Yoyobuae> in each paste canvas, the time offset parameter the RHS of the "Add" 23:17 < Yoyobuae> time=1s shows the the nail 23:17 < Yoyobuae> nail side that is 23:17 < Yoyobuae> -1s the opposite 23:19 < Yoyobuae> dooglus: like i was saying, after adding a layer on an exported paste canvas, that layer doesn't show on the root canvas. 23:20 < Yoyobuae> dooglus: if you then try to add a layer to the paste canvas while on the root canvas, studio it crashes 23:20 < Yoyobuae> s/it// 23:20 < genete> Yoyobuae: look at this: http://genetita.googlepages.com/voila.mov 23:20 < genete> that's was done using Anime Studio bones and a 3D trick. 23:21 < genete> it was similar to your work 23:22 < dooglus> Yoyobuae: yes. saving and reverting works around the 1st problem. creating the new layer in the root and cut/paste into the subcanvas works around the 2nd 23:22 < dooglus> but yes, I know about both bugs 23:22 < Yoyobuae> ok, i used the save/revert workaround 23:23 < Yoyobuae> just wanted to let you know =) 23:24 < Yoyobuae> genete: that's a very nice anim =D 23:24 < genete> :) 23:25 < Yoyobuae> but fingers look a bit, cylindrical =) 23:25 < genete> yes 23:26 < genete> I want you to make the nail in a 3/4 view automatically :) 23:26 < Yoyobuae> XD 23:26 < Yoyobuae> maybe if i had 2D waypoints, i could make it for ANY view XD 23:27 < Yoyobuae> but it would be nice to make the simpler palm view first 23:28 < genete> The piece of skin that connects the big finger to the palm is a pain to reproduce... XD 23:28 < genete> ( I don't know its name in spanish either) 23:29 < Yoyobuae> me neither =) 23:32 < genete> Yoyobuae: good setup anyway for a front view of the hand 23:32 < genete> (of the finger ;)) 23:32 < genete> it crashed also to me :) 23:32 < Yoyobuae> well, a hand is 4 duplicates away, plus making the thumb XD 23:33 < Yoyobuae> but i'll have to overhaul each finger section, to allow for scalling 23:33 < Yoyobuae> or else i'll end up with a really weird hand 23:33 < Yoyobuae> all phalanxs and fingers identical XD 23:34 < Yoyobuae> i think doing things like a hand will take a lot of thinking outside the box 23:35 < Yoyobuae> i had problems when i tried making the hand first, then working towards the fingertips 23:36 < Yoyobuae> but making the a single fingertip was far easier, then i could work my way back into the hand 23:37 < genete> Yoyobuae: if I rotate the [finger3] phalanx (RHS = 1s) the other phalanxs don't rotate. 23:37 < Yoyobuae> making the palm of the hand will remain for another day though XD 23:37 < Yoyobuae> yeah you snap the poor finger =D 23:38 < genete> it would be good if the rotation of the phalanx were accumulative for its children 23:38 < genete> it would make animation easier 23:38 < Yoyobuae> the position already is accumulative, same could be done for rotation 23:39 < Yoyobuae> simply matter of adding the time offset of the parent 23:39 < genete> yup 23:39 < Yoyobuae> but the problem is that time offset is limited to -1s to 1s range 23:40 < Yoyobuae> maybe it might be a good idea to allo a full rotation somehow 23:40 < genete> you should think on local rotations not global 23:40 < genete> the rotation should be relative to the parent phalanx 23:40 < Yoyobuae> true 23:41 < genete> think what would you do when add rotation to the palm... 23:41 < genete> all the fingers would follow then 23:42 < genete> what's the easier way to create a dashed looped line? 23:43 < dooglus> genete: probably the easiest way is to say "dooglus: are you ready for another feature request?" 23:43 < genete> no, no 23:44 -!- MangoFusion [n=jamesu@host81-132-205-163.range81-132.btcentralplus.com] has quit ["Not here"] 23:44 < genete> I think that a perpendicular repeat gradient straight onto an outline will work 23:44 < dooglus> maybe some perpendicular striped curve gradient onto an outline? 23:44 < dooglus> ha 23:44 < genete> it seems that it has room for a wiki entry... 23:45 < genete> bingo! 23:48 < Yoyobuae> a worst method: add 2 linked vertexes where a dash ends/starts, and adjust widths XD 23:49 < dooglus> http://dooglus.rincevent.net/random/dotted.png 23:49 < dooglus> http://dooglus.rincevent.net/random/dotted.sifz 23:49 -!- xerakko [n=Miguel@debian/developer/xerakko] has quit [Read error: 110 (Connection timed out)] 23:49 < genete> yeah 23:50 < genete> Synfig is great! 23:50 < dooglus> :) 23:50 < dooglus> I'm amazed how many bugs we still find 23:51 < genete> :) 23:51 < genete> find them is always good new though 23:53 < dooglus> Yoyobuae: maybe once you've got your lists working better the widths trick would be more workable 23:54 < dooglus> Yoyobuae: I don't fancy manually editing 2 widths per dash 23:56 < Yoyobuae> dooglus: yeah, but i'm still not confident enough to be adding new converts from scratch XD 23:57 < Yoyobuae> dooglus: although i have been distracted with other things XD --- Log closed Mon Feb 18 00:00:19 2008