--- Log opened Wed Nov 21 00:00:29 2007 --- Day changed Wed Nov 21 2007 00:00 < harry_> I have been playing with the amount parameter 00:00 < harry_> I can export it and link it to one circle 00:01 -!- Netsplit over, joins: @ChanServ, pabspabspabs, TMM, AkhIL, ulrik, genete, KiBi, tokyo, CIA-35, rore 00:01 -!- Netsplit over, joins: xerakko 00:01 < harry_> but when i try to connect more circles at once it doesn't show connect, just link and edit waypoints 00:02 < genete> just convert the conflictive tangent to scale and export the Link vertex. Then link the Link to the correct tangent and set the scale to be -1 it corrects the problem... 00:02 < genete> harry_: link them all first and later connect one of them. Then all get connected. 00:03 < genete> ulrik: sorry I was outside. Did you understand what I mean about stitch Blines? 00:03 < harry_> is it still possible to make them appear one at the time if i link them? 00:04 < genete> If you link the Amount parameter and create a Constant waypoint to it, then yes. You should edit the waypoint interpolation and select Constant. It is a "step" like interpolation. 00:06 < genete> Amount = 0.0 -> Transparent (not visible) Amount = 1.0 then full visible. That's true for geometry layers. On effects layers (noise or blur for example) the Amount parameter has other meanings 00:07 < rore> It's time to change "Amount" into "Visibility" :p 00:08 < genete> Yes. I would translate different depending on the context. 00:09 < genete> BTW. Someone could make a "Synfglish" to English translation... It would help to the no English that have not translated version for its language... 00:09 < genete> Amount is the first example. 00:13 < harry_> for some reason it doesn't work. 00:14 < harry_> if i link them and change the amount of one of them it works, but not with the exported value 00:14 < harry_> then it only works on the one i selected 00:15 < genete> have you got the exported value name written closed to the Amount paramter and between brakets? 00:15 < genete> brackets 00:18 < harry_> yes but only for the one that works 00:18 < harry_> the linked ones don't follow 00:18 < harry_> the exported value = 0, and all the others have their amount set to 1 00:19 < harry_> the light blue letters near amount indicate that the linking worked 00:21 < genete> Select all the ones that are not linked and also select the exported value at the Child list . Right click on the Amount parameter and select Link. See if it works 00:25 < harry_> i am not sure if i understand you correctly 00:26 < harry_> but i don't think it worked 00:26 < harry_> is it possible to disconnect more than one layer at a time? 00:26 < genete> Select all the layers that have the Amount not linked and also select the exported value at the Child list . Then Right click on the Amount parameter and select Link. See if it works 00:28 < harry_> right, got it 00:28 < genete> not available. Make a feature request. 00:28 < harry_> ok 00:28 < genete> harry_: did you solve the Amount issue? 00:29 < harry_> yep 00:29 < harry_> first connect one layer to the exported value and then link it to the others 00:30 < harry_> i tried it the other way around first, but was unsuccessful 00:30 < harry_> thanks 00:31 < genete> you're welcome. 00:31 < harry_> how can i add the constant waypoint? 00:31 < genete> just make the waypoint and right click over it and select Chang. Interp. Mode 00:31 < dooglus> see your main synfig toolbox window? 00:32 < dooglus> the 'TCB' at the bottom is the default waypoint type - change that to 'constant' and all waypoints will be constant from now on 00:32 < dooglus> or edit existing waypoints if you made them already 00:32 < genete> http://wiki.synfig.com/Sewing_Blines 00:32 < ulrik> genete: no, i have not opened the file yet, i'll do that later 00:32 < ulrik> hi dooglus! 00:33 < dooglus> genete: I think harry_ wants each circle to have a separately animated amount 00:33 < dooglus> genete: so each circle appears at a different time 00:33 < genete> Not he told us that he wanted them synchronized 00:34 < dooglus> oh, I must have read it wrong then 00:34 < harry_> they have to appear one at a time 00:34 < genete> dooglus: I've found a workaround to stitch non clockwise compatible Blines... 00:34 < harry_> that is why i asked if the linking would work 00:35 < genete> I'm so tired and go to bed by now. I'm making a tutorial to sew Blines but I'll finish it tomorrow. 00:36 < genete> See you ! 00:36 < genete> night all! 00:36 < harry_> thanks a lot! 00:36 < genete> :) 00:36 < dooglus> night 00:36 -!- genete [n=Genete@84.122.40.182.dyn.user.ono.com] has quit ["Abandonando"] 00:36 < dooglus> harry_: if you link them, they'll do the same thing at the same time 00:37 < dooglus> harry_: you can use the 'time offset' param on encapsulated layers to make the layers do the same thing but at a time offset - that might help you here 00:37 < harry_> ah, that's what i thought. ok so i need a different solution 00:37 < harry_> yeah that might work 00:38 < harry_> is the order of appearance the same as the order in the encapsulated layer? 00:40 < harry_> I can't find the time offset. Is it in the params tab? 00:42 < dooglus> 'time offset' is a parameter on the layer that is created when you encapsulate layers 00:42 < dooglus> on the 'Inline Canvas' layer (also known as 'Paste Canvas') 00:49 < harry_> yep found it 00:53 -!- MangoFusion [n=jamesu@host86-147-212-22.range86-147.btcentralplus.com] has joined #synfig 00:53 -!- MangoFusion [n=jamesu@host86-147-212-22.range86-147.btcentralplus.com] has quit [Client Quit] 00:55 < harry_> i am not sure how to use it. Can i just set a number of frames and change an attribute of the first layer in the encapsulated layer? 00:56 < harry_> so the others will follow after the no of frames 00:56 < harry_> or do i still have to link the layers 00:58 < dooglus> ok 00:58 < dooglus> the time offset just adds its value to the current time when rendering the encapsulated layers 00:59 < harry_> i see 01:02 < harry_> as a test i made five objects in one encapsulated layer 01:02 < harry_> i set amount to 1 01:03 < harry_> and time offset to 1s 01:03 < harry_> i linked the amount of the objects 01:04 < harry_> and went to animation mode to change amount from 0 to 1 in 2 seconds 01:04 < harry_> i am missing something, cause the time offset doesn't work 01:04 < harry_> the fade in does work 01:05 < harry_> any ideas? 01:11 < harry_> i also tried setting the amount on the encapsulated layer, but i can not get it to work 01:12 < harry_> anyhow it is time to quit 01:12 < harry_> thanks for the help 01:12 < harry_> bye 01:12 -!- harry_ [n=kuil@53545BCD.cable.casema.nl] has quit ["Ex-Chat"] 01:16 -!- AkhIL [n=AkhIL@90.188.193.106] has quit [Remote closed the connection] 01:46 < ulrik> a question to all brilliante minded people, everytime i try to build i get an error for the "cairomm", even though i still can build the whole synfig package, what i wonder is: does the absent of "cairomm" make synfig behave badly? 01:48 < ulrik> when i run: jhbuild build gtkmm, i get this cairomm error 01:48 < ulrik> does it make synfig behave badly? 01:55 -!- factor [n=factor@ip68-12-46-197.ok.ok.cox.net] has joined #synfig 02:25 < ulrik> night everybody! :) 02:25 -!- ulrik [n=ulrikbod@81-231-118-204-no53.tbcn.telia.com] has quit ["bye! http://www.musikboden.se"] 02:31 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 02:32 -!- crazy_bus [n=philip@CPE-124-183-136-84.nsw.bigpond.net.au] has joined #synfig 02:47 < KiBi> http://people.debian.org/~igloo/popcon-graphs/index.php?packages=synfigstudio 02:47 < KiBi> studio is still confidential, but... :-) 03:06 -!- crazy_bus [n=philip@CPE-124-183-136-84.nsw.bigpond.net.au] has quit [Remote closed the connection] 03:13 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 03:30 * pxegeek has lost his wife.... to Mass Effect 03:59 -!- crazy_bus [n=philip@CPE-124-183-136-84.nsw.bigpond.net.au] has joined #synfig 04:41 -!- AkhIL [n=AkhIL@90.188.193.106] has joined #synfig 05:52 -!- crazy_bus [n=philip@CPE-124-183-136-84.nsw.bigpond.net.au] has quit [Remote closed the connection] 06:05 < factor> ok anyone here? 06:05 < factor> how can I take out a base layer 06:05 < factor> when using the pencil 06:06 < factor> I draw a scetch of the item then go over it with the actual stroke 06:06 < factor> I was to eleminate the base penciling 06:06 < factor> I dont see a way to undo a certian stroke 06:07 < factor> does anyone have a good method for doing this 06:13 < pxegeek> Hey - sorry busy in another window 06:14 < pxegeek> No easy way to do what you want... sketch is simply that 06:14 < factor> heh 06:14 < pxegeek> I don't think it comes with an eraser 06:14 < factor> can sketch be put on to a layer or attached to it 06:14 < factor> heh 06:14 < factor> nope 06:14 < pxegeek> There's an undo last stroke, if that helps? 06:15 < factor> right could be made to undo a certian stroke 06:15 < pxegeek> No - sketch is its own thing 06:15 < factor> seems like it 06:15 < pxegeek> It even has its own save mechanism 06:16 < factor> shazbot 06:16 < factor> I do see show sketch 06:16 < pxegeek> If you're really desperate, you could save it, edit it with a text editor then reload it. 06:16 < factor> I can do a sketch and then use the vector gfx on top of it and un show the sketch totaly may work 06:16 < pxegeek> You'd hav to have a pretty good idea of which stroke you wanted to delete though..... 06:17 < pxegeek> Yes - that's the idea of the workflow 06:17 < factor> would be a cool addon to synfig 06:17 < factor> gui option for that 06:17 < pxegeek> Sketch the design quickly 06:17 < pxegeek> then go over it with blines and draw 06:17 < factor> ok 06:17 < factor> that is what I need to do then. 06:18 < pxegeek> If you have an image you want to recreate in Synfig, you can import image files and trace over those too. 06:18 < pxegeek> i.e. if you had a drawing on paper, you could scan it in 06:19 < pxegeek> If you have feature requests, add them to the wiki or synfig sourceforge feature request 06:19 < pxegeek> Whatcha drawing? 06:20 < factor> k 06:20 < factor> manga howtos for synfig 06:20 < pxegeek> Ah yes - I saw you mention the how to books earlier. 06:20 < factor> was looking at the goo tube vids and they mostly suck 06:20 < factor> :D 06:21 < factor> so I was goign to try to make a howto vid 06:21 < factor> and sample files. 06:21 < pxegeek> I'm compiling a demo reel (slowly) to showcase the best that's been done with synfig so far... 06:21 < pxegeek> Sweet! The more neat animations we can show, the more people will discover Synfig 06:22 < factor> yeah I have seen the synfig dems wolf eye happy happy etc.. 06:22 < factor> its really awesome 06:22 < pxegeek> Prologue is the best. 06:22 < factor> just complex to use like blender or even inkscape 06:22 < factor> but has to be 06:22 < factor> yup 06:22 < factor> that is the one i show 06:22 < pxegeek> I'm finding it easier than Blender, and I used that quite a bit. 06:22 < factor> it could work great with blender 06:23 < pxegeek> I still lack the artistic talent though.... 06:23 < factor> blender has great option for mixing board 2d into 3d 06:23 < pxegeek> billboard? 06:23 < factor> have you seen the wagon demo and ox 06:24 < factor> for blender 06:24 < pxegeek> No - only the sheep. Got a link? 06:24 < factor> hold on see if I can make it and upload it to my site. 06:27 < factor> this will take a bit found it just need the 2d images . 06:27 < pxegeek> This was the one I saw/played with briefly - http://screamyguy.net/sketchBoard/sketchBoard.htm 06:34 < pxegeek> Got to go to bed - I'll catch up with the logs later if you get to post it. 06:34 < pxegeek> 'night! 06:41 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has quit ["sleep"] 06:43 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has joined #synfig 06:44 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has quit [Remote closed the connection] 06:54 < factor> k 06:56 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 06:57 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 07:14 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 07:21 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 07:29 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has quit [Read error: 113 (No route to host)] 07:53 -!- factor [n=factor@ip68-12-46-197.ok.ok.cox.net] has left #synfig ["Ex-Chat"] 08:00 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Ex-Chat"] 08:18 -!- pabspabspabs is now known as pabs3 08:21 < pabs3> rore: bug us to change the strings! 09:12 * KiBi bugs3 pabs3. 09:13 < pabs3> :) 09:13 < rore> heh :) And yes, isn't there a way to say to gettext "don't mind the caps differences" ? 09:14 < pabs3> seems not 09:15 * pabs3 will finish #-devel backlog, then grep 09:31 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 09:36 < pabs3> rore: where's this example string at? 09:36 * pabs3 hrrrms at ack-grep 09:57 -!- AkhIL [n=AkhIL@90.188.193.106] has quit [Read error: 110 (Connection timed out)] 10:04 -!- TMM [n=hp@ip565b35da.direct-adsl.nl] has quit ["Ex-Chat"] 10:35 * KiBi \o/'s at grep. 10:36 < KiBi> pabs3: She's out for a while, back in less than an hour. 10:36 < pabs3> grep couldn't find it either 10:38 -!- AkhIL [n=AkhIL@90.188.199.195] has joined #synfig 11:30 < KiBi> o< back, rore 11:30 < rore> pabs3: that was just an example string, that's why it doesn't exists ;) But if you want some "real" example, there's things like "New Waypoint" and "Add Waypoint". Also "Delete Waypoint" and "Remove Waypoint" 11:30 < rore> and lots of string with "ValueNode" "Valuenode" "Value Node" ... 11:30 < KiBi> vaLuE nOdE 11:32 < rore> It seems the naming isn't very consistent, depending on the strings :) 13:35 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has joined #synfig 13:56 < pabs3> rore: I'll take a look at those tomorrow on my day off 13:56 * pabs3 zzz 13:59 < rore> good night (?) :) 15:01 < KiBi> yes 15:39 < rore> I need one of those multi-faced clocks, to know the time all around the world ;) 15:56 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 16:00 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has quit [Read error: 110 (Connection timed out)] 16:30 < pxegeek> 'morning rore 16:30 < pxegeek> It's 7:30am here :) 16:31 < pxegeek> Did I ever ask you if we could use your cat picture in the demo reel? 16:34 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has joined #synfig 16:34 < Ceox> heyall 16:41 < rore> pxegeek: maybe you did, I don't remember, but sure you can use it ;) 16:41 < rore> hi Ceox 16:42 < pxegeek> Thanks! 16:43 < pxegeek> 'Morning Ceox! 16:48 < Ceox> evening actually 17:05 < pxegeek> :) In the words of Obi-Wan Kenobi "From a certain point of view..." 17:05 < pxegeek> What's cooking? Anything interesting? 17:15 * pxegeek gotta go to work :( 17:28 < Ceox> im TRYING to learn javascript 17:28 < Ceox> and i have SOME porblems 17:36 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has quit [Read error: 113 (No route to host)] 17:43 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has joined #synfig 17:53 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has quit ["the house bug has bitten!"] 18:39 -!- tokyo [n=alberto@c-67-175-201-210.hsd1.il.comcast.net] has joined #synfig 18:58 -!- genete [n=Genete@84.122.49.103.dyn.user.ono.com] has joined #synfig 19:11 < genete> pxegeek : Thanks for include my lightning into the demo reel... :) 19:15 < genete> pxegeek : Also the cutscene... but which one? 19:26 < genete> pxegeek : Ok. If you have troubles with the fonts please reload the file from this url. It is fixed: http://www.darthfurby.com/genete/synfig/cutscene.zip :) 19:35 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has left #synfig [] 20:23 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 20:52 -!- TMM [n=hp@ip565b35da.direct-adsl.nl] has joined #synfig 20:56 < genete> Zzzzzzzz 20:56 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 21:00 < genete> hey! please read this tutorial and tell me if it is Intermediate or Advanced... 21:01 < genete> http://wiki.synfig.com/Sewing_BLines 21:01 < rore> (time to feed the cat, I'll look at it just after :) ) 21:04 < genete> I'm planning to add more sections: Linking Non Merged Tangents and Dead End point 21:04 < genete> But first I should figure out how do to do it... :( 21:17 < rore> I'm creating several shapes, to test your tutorial 21:28 < genete> rore: sorry was out for a while... 21:28 < genete> and what's the result? 21:29 < rore> errr .... "Advanced", clearly :D 21:29 < genete> :) 21:30 < genete> Did you find it useful? 21:30 < rore> Yes, but it a little trick that's rather complex, so it's more likely to interest people that already knows rather well Synfig :) 21:31 < genete> Yes it wasn't obvious to discover by oneself 21:32 < genete> But at the end the important thing is that you can sew perfectly the Blines if you really need it. 21:33 < genete> For quick sewing it can be used the Draw tool and the CTRL trick. Layer when realize that some vertex are not compatible then use the explained trick 21:34 < genete> I hope dooglus gets animated and make the implementation of the change of the sign of the tangent as a built in feature. 21:34 < genete> s/Layer/Later 21:40 < rore> are you still modifying that wiki page ? (so I could make some typo-correction, if you wish :) ) 21:42 < genete> Yes I still modifying ... 21:43 < genete> please wait until I finish ;) 21:43 < rore> ok, no problem :) 21:45 < genete> rore: do you find it hard to understand ? need more detailed explanations? 21:45 < rore> (Off topic: we should make animated christmas cards - that was my random thought of the day) 21:46 < genete> I was thinking on it from some days ago but time pass so quick! 21:47 < rore> genete: I had a doubt, in the solution part, I didn't know if I was supposed to work on vertices linked or unlinked; and tangents linked or unlinked 21:48 < genete> "Here are the steps you should perform before you do the link of tangents" 21:48 < rore> hmm ... ok, I must have read that too fast ^^' 21:48 < genete> the steps of the solution should be done before link. If done later then the link is lost and have to relink again 21:49 < genete> But vertex is not affected you can link it first or last 21:51 < rore> I wish there were a "swap tangent order" option that allows to link easily things the way you want :) 21:52 < genete> I'm making this tutorial to engourage dooglus to do it! 21:52 < genete> encourage 21:53 < rore> there's a "rotate order" option but I'm not sure that it does something 21:54 < genete> It rotates vertices order 1,2,3,4,5 becomes 2,3,4,5,1 22:00 -!- xerakko [n=xerakko@debian/developer/xerakko] has joined #synfig 22:00 < rore> ah, ok 22:01 < rore> ahaha... fun stuff here 22:03 < rore> genete: when you link some vertices, for example, is there a light blue "DYN" message that appears close to the vertex name ? (like in http://i209.photobucket.com/albums/bb207/rore4wiki/Synfig/flower_5.png ) 22:03 < rore> well, is it really written "DYN" like in my image ? 22:05 < rore> (or can anyone here check what the blue word is?) 22:05 < genete> I would bet that ot is not DYN I bet it is DAM 22:06 < rore> ahah, same here. It's DYN written reversed (DYN with horizontal mirror) 22:07 < rore> I have no idea why that word is now inverted, but still that makes me laught :) 22:07 < genete> Yes mirrored DYN 22:07 < genete> :) 22:08 < genete> lol 22:08 < genete> watch inside synfigstudio/images 22:08 < genete> the DYN is inverted! 22:10 < genete> The Real icon too!!! 22:11 < rore> should be renamed p?u :) 22:11 < rore> heh, someone drank too much before a commit ^^ 22:12 < genete> hey how did you made the reversed "y" ? with lambda? 22:12 < genete> he he and I know who is... 22:16 < genete> please open the source /synfigstudio/images/real_icon.sif the Text files gets rendered reversed! 22:18 < rore> genete: I made it with http://www.revfad.com/flip.html 22:18 < genete> ???u?? 22:18 < genete> ja! 22:20 < rore> but if I add a text layer it looks ok, hmm... weird 22:21 < rore> wait, if I add a text layer in a new file, it's ok. But if I add a text layer inside the read_icon.sif for example, it's inverted 22:21 < rore> huh ... 22:22 < genete> yes, and it is sif and not sifz.. maybe it means something. Maybe dooglus had made something in the code that try to solve the 180 rotation for text layers that is not compatible with old sif files... 22:23 < rore> Ok, the properties of the file seems to be messed up 22:23 < rore> Look at the Edit > Properties > Image Area 22:24 < rore> the values for Top Left are both negative, and the values for Bottom Right are both positive 22:24 < genete> TL is BR ... 22:24 < genete> and viceversa 22:24 < genete> cool 22:25 < genete> it is a good way to make mirrored animations. 22:25 < rore> That's even worse, TL.y is BR.y :) 22:27 < genete> huh impossible to correct! 22:27 < rore> yeah, it crashes, here 22:28 < genete> a negative canvas is not a good idea... 22:35 < rore> changing the file by hands (with vim) works 22:39 < rore> I'll see that after. Now : sleep 22:40 < rore> good night 22:40 < genete> night rore 22:54 -!- OM4R [n=omar@62.135.86.9] has joined #synfig 22:55 -!- OM4R [n=omar@62.135.86.9] has left #synfig ["Leaving"] 23:06 -!- MangoFusion [n=jamesu@host86-150-118-95.range86-150.btcentralplus.com] has joined #synfig 23:07 < genete> echo 23:07 < genete> o??? 23:08 < genete> ???o 23:15 < MangoFusion> haha 23:26 < dooglus> genete: I made that convert type, but it was kind of ugly due to the duck issue I showed you 23:27 < dooglus> genete: I'm about 2 hours behind in the logs at the moment, but catching up no doubt. 23:27 < genete> dooglus: :) sorry for write so much... I'm Spanish.... 23:28 < dooglus> genete: we decided that a simple 'reverse vertex order' isn't much use didn't we, and that tangent-by-tangent is the way to go 23:30 < genete> so what does that means exactly? that my tutorial is going to the dump or realy is the way to go? 23:30 < genete> really 23:33 < dooglus> genete: I didn't get time to read it yet 23:33 < genete> don't worry. 23:34 < dooglus> genete: what I am saying is that the feature you want added works on tangents, not on blines right? 23:34 < genete> yes only on tangents 23:34 < dooglus> individual tangents (or pairs of tangents) 23:34 < dooglus> not one switch for a whole line 23:34 < genete> individual and pairs if they are merged 23:35 < genete> ah no not the whole bline please 23:35 < genete> that's not make sense 23:35 < genete> it would only be valid to sew two blines only 23:35 < dooglus> we agree 23:35 < genete> if more than two involved then it wouldn't work 23:36 < dooglus> yes 23:36 < genete> so I found a workaround to do that manually. 23:36 < genete> and made a wiki page :) 23:36 < dooglus> ok 23:36 < dooglus> using a scalar convert with scale -1? 23:36 < genete> right 23:36 < dooglus> ok 23:37 < genete> for sure the wiki page is submitted to all kind of style corrections and typos everywere....:) 23:37 < genete> like usual... :( 23:39 < dooglus> what about the upside-down icons? 23:40 < genete> the problem is at the sif file. rore discovered it and tell me that editing the file with a text editor can be corrected 23:40 < dooglus> I think what happened is I fixed the text layer so it renders up the right way, even for .bmp renders 23:41 < dooglus> fixing that bug shows up a problem with some of the icons, which have 'upside down' canvases :) 23:41 < genete> something like that was what I said 23:42 < genete> I think you should fix the sif files of icons to be sifz 23:42 < dooglus> when I make a new canvas, the .sif file has this: 23:42 < dooglus> view-box="-4.000000 2.250000 4.000000 -2.250000" 23:42 < dooglus> and real_icon.sif has: 23:42 < dooglus> view-box="-1.400000 -1.400000 1.400000 1.400000" 23:42 < genete> there are two bad icons: real_icon and DYN icon 23:43 < dooglus> integer_icon.sif has: 23:43 < dooglus> view-box="-2.000000 2.000000 2.000000 -2.000000" 23:43 < dooglus> + - - + 23:43 < dooglus> ok 23:43 < dooglus> how'd I manage to get that backwards? 23:46 < dooglus> checking for .sif files with bad view-box values shows 7 of them 23:46 < genete> copy the layer and paste in a new canvas. It would work 23:46 < dooglus> about_dialog.sif canvas_icon.sif canvas_pointer_icon.sif color_icon.sif real_icon.sif valuenode_icon.sif vector_icon.sif 23:47 < genete> if you copy the layers and paste them into a new canvas the problem is solved. Then modify the canvas values to get same dimensions than the original. 23:48 < dooglus> I think I just need to move the '-' from the 2nd view-box param to the 4th 23:48 < dooglus> I don't understand why about_dialog renders OK with a backwards canvas though 23:49 < dooglus> ah - it's because it's a sub-canvas that's backwards ("Sphere") not the main canvas 23:50 < genete> p?s????? u???q ?? l??? I 23:50 < dooglus> I see a lot of question marks 23:50 < dooglus> I don't think my IRC client likes accented character 23:50 < dooglus> s 23:51 < genete> http://www.revfad.com/flip.html 23:51 < genete> I see it perfectly reversed 23:51 < genete> fliped 23:55 < timonator> ?no? ??? ?o? 'oll?? 23:55 < genete> timonator: very well thanks :) 23:55 < timonator> hah 23:56 < genete> tutorial is finished. Ill put in advanced ones. Please comments are welcome. http://wiki.synfig.com/Sewing_BLines --- Log closed Thu Nov 22 00:00:33 2007