📰 Title: | X³: Reunion (n°4) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Simulation | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Simulation ➤ Space ➤ Space Flight ➤ Space Trading & Combat | 🌍️ Browser version: | |
🔖 Tags: | Space Trading; Space Combat; Space; Action; Adventure; Exploration; Strategy; Economy; 4X; Trading; Sci-fi; Open World; Atmospheric; Sandbox; Moddable | 📦️ Package Name: | |
🐣️ Approx. start: | 2005-10-28 | 📦️ Arch package: | |
🐓️ Latest: | 2015-09-28 | 📦️ RPM package: | |
📍️ Version: | Latest: 20150928 | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | First person & Bird's-eye view | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 13473 | 🐛️ Created: | 2010-11-13 |
🐜️ Updated: | 2022-06-04 |
[en]: | X³: Reunion is the 4th installment (2005, the 3rd is X²: The Threat) of a space epic, mixing space combat simulation and trade in which the player is a space fleet commander, a pirate, or a mercenary, in total freedom. This opus improves once again the simulation, with a new graphic engine, a new story, new ships, better gameplay, and a more complex economy. The factories built by the races can change the balance of the universe, the player can trade more easily and the pirates are more realistic. The sequel to the game is X³: Terran Conflict (2008). | [fr]: | X³: Reunion est le 4ème volet (2005, le 3ème est X²: The Threat) d'une épopée spatiale, mixant simulation de combats spatiaux et commerce dans laquelle le joueur est un commandant de flotte spatiale, un pirate, ou un mercenaire, en toute liberté. Cet opus améliore une nouvelle fois la simulation, avec un nouveau moteur graphique, une nouvelle histoire, de nouveaux vaisseaux, une meilleur jouabilité, et une économie plus complexe. Les usines construites par les races peuvent modifier l'équilibre de l'univers, le joueur peux marchander plus aisément et les pirates sont plus réalistes. La suite du jeu est X³: Terran Conflict (2008). |
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🏝️ Trailer: (202xxx),
🕯️ How To: (202xxx), (202xxx), (202xxx),
🎲️ Gameplay: (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202xxx) lp(202xxx) ht(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [IsThereAnyDeal] [Gamersgate] [Steam] [GOG]
🍩️ Resources
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🛠️ Technical informations
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🐘 Social
Devs (Egosoft [fr] [en]): [Site 1 2] [MobyGames] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Published by (Linux Game Publishing [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (X³: Reunion) [fr] [en] [de]]
[Wikipedia (X game series) [fr] [en] [de]]
[JeuxLinux [fr]]
📦️ Misc. repositories
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📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20150928 (20150928)]
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🐘 Social Networking Update (on Mastodon)
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🎲️[fr] https://invidious.lunar.icu/
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📕🐧"The 4th installment (2005) of a space epic, mixing combat simulation and trade"🐧📕.
X³: REUNION immerses the player into the most realistic, living universe, ever experienced.
The Sequel to the award winning X²: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.
The Technology
Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The Feature
Newcomers will enjoy the additions to the already graphically impressive, almost living X³-Universe, while veterans can expect new construction options and an improved physics model.
The Story
What happened so far: While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? It's time to strap yourself in, warm up your laser cannon and get some answers.
🌍️ Wikipedia:
X³: Reunion (Trademarked as X³: Reunion) is a single-player space trading and combat game developed by Egosoft and published by Deep Silver. It is the third installment in the X universe adventure video game series and the sequel to X²: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X³: Reunion was released on October 28, 2005 for Windows, Linux and Mac OS X and on November 4, 2005 in North America. The game has been ported to Linux and Mac OS X; Mac OS X for release in August 2007; the Linux version followed on December 5 2008. The X series is often compared to the classic Elite, in that these first-person space adventure games focus on trade and exploration, as well as combat.
X³: Reunion began as project X²: The Return, Egosoft's planned extension for X²: The Threat. However, as the project advanced, it soon outgrew the constraints of the X² Engine. In April 2005, Egosoft announced that X²: The Return was cancelled and that the game, using the new X³ Engine, would become X³: Reunion. A month later, they demonstrated the power of the "X³ Reality Engine" in May's Electronic Entertainment Expo (E3), stunning industry insiders with high-definition moving renders of space stations, planets and other scenes. X³ was released five months later in October.
It quickly emerged that a number of flaws existed in the retail version of X³ - including a bug which prevented the player from completing the game. Egosoft quickly released a series of patches to fix it, but some reviewers and players remained critical, suggesting Egosoft had released the game before it was ready.
Egosoft have continued to expand and develop this game since release, adding new ships and equipment, a new kind of station as well as new modding tools, and a new series of missions. New material for this game - official and fan made - is frequently released through Egosoft's official website.
Gameplay
Overview
X³: Reunion incorporates open-ended "sandbox" gameplay. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing. Different ships are available for various tasks: small, fast scouting ships; freighters; powerful battleships; and massive carriers for moving a fleet. Most ships seen in the game can be bought or captured, and flown by the player. The player is free to go anywhere in the X-Universe at any time and explore, complete plot-related goals or to fulfil their own personal goals.
New features
X³ uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection. Graphically, Egosoft redesigned everything from scratch. The stations are restructured, larger and more detailed. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. Ship sizes have been redesigned according to a logical scale. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. As such, ships and stations are noticeably different in size from prior games.
The HUD has also been altered. Egosoft removed non-functional internal cockpit graphics, giving the player a largely unobstructed view of space. There are now markers over game objects such as ships, stations and large asteroids, and each object is selectable by a simple mouse click, or through a keyboard or controller. X³ uses a new interface designed to be faster, more user friendly, and compatible with a console controller. The game carries over many of the same short-cut keys from previous games, but now the mouse too can be used for functions including menu navigation, target selection, flying and combat.
The economy has been redesigned to be more sophisticated, with non-player ships now in direct competition with the player. New tools have been added to help the player compete in the X-Universe, including a new way of linking factories together into complexes which can be self-sustaining to varying degrees. There are also new in-game software products that allow a player to automate operations. In addition, Egosoft presents the player with a number of new scripting tools encouraging computer literate players to write their own functions into the game. This is further supported through Egosoft's scripts and Modding forum, where players share ideas.
Combat AI is improved, and enemy behavior redesigned. Many pirates now travel in gangs, often heavily armed, making them much more threatening than in earlier games. There are also smugglers, pirates who remain hidden until their cargo is scanned for contraband wares. There are now pirate missions available to the player, as well as a new pirate faction, known as the Yaki. Xenon and Kha'ak remain the primary antagonists; both races are entirely hostile and will often mount full scale sector invasions.
Status has far more relevance than in previous games. Now, many kinds of weapon, ship, and factory are not purchasable until the player has earned sufficient reputation with the vendor race. With some races, reputation can be earned through trade; with others, the player must earn respect by killing unwanted visitors in the race's space - such as pirates, Khaak, or Xenon. Some races appreciate both. By choosing to be an upstanding citizen, the player can earn the right to buy powerful new weapons, ships and technologies. By engaging in piracy, destruction, smuggling or other crime the player may lose reputation, and so may lose the privilege to buy things. The persistent wrongdoer may lose the right to land at stations, or even to enter sectors, being attacked on sight. Eventually, the player may find it impossible to buy many of the game's most powerful ships, weapons and technologies (although such things may still be possible to acquire through less orthodox means).
Open ended
By X³, the X-Universe consists of around 160 sectors connected by two-way jumpgates. The main area of each sector typically contains several stations and up to four gates. The game is open-ended, allowing the player to go where they like, when they like, doing whatever they like; a player is limited only by their in-game status and resources. As such, a driving force of the game is to acquire credits, (the universal currency) and status.
The game contains numerous races. Status affects how individuals in different races respond to the player and what kind of missions are offered. A player's status is categorised according to "Mercantile" skill, "Combat" skill and a "Notoriety" ranking for each race.
Using credits, a player can buy wares from stations. These wares may be used, or flown to another station where they can be sold, ideally for a profit. However, prices vary depending on demand; the less of a ware there is, the higher its price. As such, the X-Universe has a truly dynamic market-driven economy. A player can capitalise on emergent trends, meeting demand to make vast profits, or as easily, can waste money and time on a bad cargo choice. In X³, many NPC ships have the same plan, and the player can easily miss their intended market if another ship arrives first.
As players builds profit they can buy equipment, weapons, ships, and even their own factories.
Factory stations consume power and resources to produce products, which can then be sold into the X economy. If the product is rare, and the resources are cheap and plentiful, the factory can make profit. If not, it is possible to lose money. By filling a gap in the economy, a player can make solid and consistent profit through a factory. However, X³'s economy is self-adjusting; NPCs are also able to build factories and can similarly profit. As such, X³ has the most advanced, realistic, and arguably the most competitive economy of all the X games.
The player can acquire an unlimited number of ships and stations, of varying size, shape and function. Starting with little, the players can build their empire, set their own goals, and choose their own path in how they wish to shape the universe.
Synopsis
Characters and setting
The game is set in Earth year 2935 (X Universe year X 765), in a universe (seemingly) far removed from our own. The player reprises the role of Julian Gardna, also known as Julian Brennan, from the previous game.
After his arrival at Argon Prime, Julian is contacted by his old friend Ban Danna of the Argon Secret Service. Danna informs him that the Argon military has suffered heavy losses in their war with the Kha'ak, and asks Julian to help in training some new pilots. Julian agrees and soon a series of events unfold, leading Julian to hunt down the seeds, ancient alien artifacts that may hold the key to making jump-gates, and allow a reunion with the lost planet Earth.
For X³'s plot, Egosoft hired an experienced game and TV writer, Andrew S. Walsh.
Plot
X³: Reunion picks up where X² left off — the Kha'ak are assaulting all areas of the X Universe, and Julian's father, Kyle, is still in a coma after being rescued from the Kha'ak. The player is then involved in an intricate plot, revealing the reason for the Kha'ak attack, the quest to open a portal to Earth with special gem artifacts, the introduction of a mysterious alien race, Kyle's re-awakening, and the arrival of Terran (Earth) forces in the X Universe.
A mysterious alien only referred to as "Sargon" manipulates events during the story. A Goner named Ion tasks Julian with finding three crystals and an artifact referred to as the "seed" to help open a gate to Earth. During the storyline, Julian meets the pirate Don Toni Marani and his daughter, who help in later missions. Ion attempts to run off with the artifacts once he gets them, but when captured he reveals he was being manipulated by Sargon. Kyle re-awakens from his coma; however, his brain waves are still linked to the Kha'ak, leading them to conduct another assault in Paranid space. The Argon Federation declare Kyle to be an enemy to appease the Paranid.
Julian is also marked an enemy by the Argon Federation, hoping to avoid a war with the Paranid, who accuse Julian of committing crimes in their territory. The Paranid are finally revealed to have provoked the Kha'ak into attacking the races of the X-Universe, after one of their scouting missions found the Kha'ak's home world. The Paranid also have been strip mining the valuable Nividium asteroids, which further anger the Kha'ak, who make their homes from Nividium. The mined Nividium alongside synthesised versions of the artifacts were being fashioned into jump gates, by which the Paranid hoped to manipulate the economy.
A gate to Earth is opened, which Kyle passes through, causing the Kha'ak to discover it. They try to go through it and fight a combined Teladi, Boron and Argon fleet led by Ban Danna, inflicting large casualties. Julian and Ion try to stabilise the gate with the Teladi station, which sends them both through it, killing Ion. Julian survives and finds himself floating at a gate near Earth, with a massive fleet moving towards him. It is the Terran fleet, and with Kyle and Julian on board it passes through the jump hole and helps the overwhelmed defenders against the Kha'ak. The Terrans afterwards distrust towards the X Universe races, even the Argon humans, prompting Kyle to return to Earth to try to correct the situation. Julian is released, pardoned of his crimes by the Argon Federation and the Paranid Empire, and the player is left to do whatever he wants in the post-plot universe.
Un jeu mixant simulation de combats spatiaux et commerce, par les studios Egosoft & Linux Game Publishing.
X³: Reunion est le 4ème volet (2005, le 3ème est X²: The Threat) d'une épopée spatiale, mixant simulation de combats spatiaux et commerce dans laquelle le joueur est un commandant de flotte spatiale, un pirate, ou un mercenaire, en toute liberté. Cet opus améliore une nouvelle fois la simulation, avec un nouveau moteur graphique, une nouvelle histoire, de nouveaux vaisseaux, une meilleur jouabilité, et une économie plus complexe. Les usines construites par les races peuvent modifier l'équilibre de l'univers, le joueur peux marchander plus aisément et les pirates sont plus réalistes. La suite du jeu est X³: Terran Conflict (2008).
X³: Réunion plonge le joueur dans un univers realiste et vivant que jamais.
La prochaine génération de l'univers X - X³: Réunion
La suite du jeu primé X²: The Threat va introduire un nouveau moteur graphique, une nouvelle histoire, de nouveaux vaisseaux et une meilleur jouabilité pour augmenter la variété dans l'univers X. L'économie de X³: Réunion sera plus complexe que tout ce qui a existé dans l'univers X jusqu'à ce jour. Les usines qui seront construites par les races peuvent modifier toutes la balance de l'univers, le joueur pourra marchander plus aisément et les pirates seront plus réalistes.
La technologie
Les importantes amélioration du moteur graphiques de X³ permettent l'utilisation de toutes les technologies de DirectX 9 , pour créer de meilleurs effet visuel et des vaisseaux très réalistes. Avec les améliorations l'AL (vie artificielle) , X³: Réunion va plonger le joueur dans un univers évolutif ou chaque action du joueur peut changer l'avenir de l'univers.
Les améliorations
Les nouveau joueurs pourront admirer les graphique impressionnant et vivant de l'univers X³ , alors que les vétérans ce lanceront dans la construction de nouveaux empires à l'aide de nouvelles fonction et de nouveau modèles de constructions.
L'histoire
Ce qu'il s'est passé jusqu'à ce jour: Alors que la flotte Argonne est dispersée dans le quatre coins du territoire pour combattre les attaques continuelles des Khaak, un nouvel ennemi menace l'univers X. Quel rapport entre un vaisseau inconnu qui à le pouvoir de disparaître , le mystérieux clan de pirates Yaki et un vaisseau abandonné par l'ancienne race ? Il est temps pour vous de prendre place dans un cockpit et de chauffer vos lasers afin d'obtenir quelques réponses...
🌍️ Wikipedia:
X³: Reunion est un jeu vidéo de commerce, de gestion et de combat spatial développé par Egosoft et sorti en 2005 sur Linux, Mac OS et Windows. Il a été édité par Deep Silver, Enlight et Valve Corporation. C'est la suite de X²: The Threat (2003) et de X: Beyond the Frontier (1999) dont il reprend le principe. Une version Xbox était initialement prévue mais elle a été annulée un peu avant la sortie de la version PC.
Au départ, X³: Reunion ne devait être qu'une extension pour X²: The Threat qui aurait inclus les nombreux corrections et raccourcis demandés par les joueurs de X² quant au gameplay, l'interface, la gestion des vaisseaux et des stations spatiales... Mais le nombre de corrections était tellement élevé que, finalement, les développeurs en ont fait une version à part entière avec un moteur graphique amélioré.
Depuis le patch 2.0.01, la protection Starforce a été retirée (la version de Steam ne contenait pas cette protection puisque Steam utilise son propre DRM).
Une suite X³: Terran Conflict est sortie le 17 octobre 2008.
Système de jeu
Le joueur est quasiment libre dans l'espace dès le début de la partie ; il peut voyager de secteur en secteur, faire du commerce (le jeu comprend un simulateur économique dynamique), devenir producteur en faisant construire des stations spatiales (allant de la simple usine de production de nourriture à l'usine d'armement lourd en passant par les stations commerciales ou de transformation de matière première), mercenaire et remplir des contrats de chasseur de prime ou même devenir un pirate volant les cargaisons en transit et les revendant dans des stations illégales. Chaque action influence l'univers ; commercer toujours le même produit fait baisser son prix de vente dans le secteur, agresser les membres d'une race a des effets négatifs sur vos relations diplomatiques avec eux ainsi que leurs alliés allant jusqu'à l'antipathie pure et simple.
De par la sensation de liberté quasi totale offerte au joueur, la durée de vie du jeu est telle que le millier d'heures de jeu est facilement atteignable. Tout dépend du but que le joueur se fixe.
La progression du jeu se fait en suivant une trame scénaristique scriptée où un fils (que le joueur incarne), du nom de Julian Brennan, doit retrouver son père. Mais cette trame peut complètement être laissée de côté pour s'immerger complètement dans l'immense univers.
La prise en main se fait comme pour un simulateur ; le joueur est mis dès le début au poste de pilotage d'un petit chasseur qu'il peut piloter dans l'espace. Malgré l'absence d'aide significative et une interface relativement austère pour le non initié, X³ se laisse prendre en main au bout de quelques heures et grâce à un manuel utile. Passé cette étape, le joueur peut sortir en combinaison spatiale, par exemple pour entrer dans un autre vaisseau laissé à l'abandon, naviguer entre les stations (pour livrer des ressources, conduire quelqu'un à une autre station, commercer...) ou s'improviser défenseur occasionnel d'un secteur contre les pirates (on peut même récupérer la marchandise, légale ou non, d'un vaisseau abattu si cette dernière a survécu à l'explosion). Par le biais de menus et de nombreux raccourcis clavier, après l'installation des logiciels adaptés, il peut mettre son vaisseau en pilote automatique, piloter d'autres vaisseaux ou stations spatiales à distance, gérer leurs stocks, communiquer avec les stations spatiales et les vaisseaux amicaux aux alentours, faire commercer ses propres vaisseaux / stations, organiser des patrouilles etc., et effectuer d'autres actions automatisées (dont le déclenchement est géré par le joueur) spécifiques.
Modes de jeu
X³ propose, au moment de la création d'une nouvelle partie, le choix entre plusieurs scénarios de base, avec ou sans la trame originale, et les échelons de difficulté qui vont avec.
Avec la trame scénaristique
• En mode « normal », le joueur n'a que 1 000 crédits en poche et un vaisseau de chasse moyennement équipé en extensions (cargaison, moteur, direction), d'armement, de boucliers et de logiciels.
• En mode « démarrage rapide », il part avec 100 000 crédits, un chasseur tout équipé et un cargo. À lui de faire fructifier ce capital (au début, le joueur devra faire quelques tâches répétitives et simples, telles que livrer des ressources / en négocier, déposer un client sur telle station ...). Une fois les premiers bénéfices engrangés, il peut acheter d'autres vaisseaux : des cargos, d'autres chasseurs, des croiseurs ou même des stations spatiales (mine, centrale solaire, chantier de construction...).
• En mode « X-TREM », la difficulté sera élevée et le joueur n'est tranquille nulle part.
La trame principale du jeu est activée pour ces trois modes de jeu (le joueur suivra le scénario mis en place par les développeurs et bénéficiera d'événements propres au scénario, mais rien ne l'empêche, entre deux missions, de s'occuper de son affaire, naviguer librement dans l'espace etc.).
Sans la trame scénaristique
Il existe aussi trois autres modes de jeu où la trame principale est désactivée : explorateur, marchand et mercenaire.
• En « explorateur », le joueur démarre avec 12 000 crédits et un vaisseau d'exploration rapide.
• En « marchand », le joueur commence avec 9 500 crédits, un vaisseau d'exploration rapide et un vaisseau de transport, juste ce qu'il faut pour commencer une mini entreprise.
• En mode « assassin ruiné », le joueur ne démarre qu'avec son vaisseau de base (un vaisseau lourd tout de même) et 0 crédit.
La difficulté va de normale à élevée dans ces trois modes.
Dans le mode « custom game », le joueur démarre avec 1 000 crédits, un vaisseau de base avec le minimum d'améliorations. Le joueur crée sa propre histoire, sans contrainte de scénario, et évolue de lui-même, au « flair » (en acceptant les petites annonces dans les stations au début, puis en épaulant - ou pas - les forces de police dans leur lutte contre le crime, etc.). Il n'est pas possible d'avoir accès aux missions Bala Gi, donc à de nombreux vaisseaux et options dans ce mode de jeu, contrairement aux modes déjà disponibles (explorateur, marchand, etc.). Ce mode de jeu est le plus libre puisqu'on peut choisir son alignement et bâtir son empire de ses propres mains.
Scripts et Mods
X³ : Reunion autorise la création de scripts et de mods par les fans de la communauté, permettant de modifier sensiblement le gameplay, le comportement de l'IA, le contenu, et en ajouter (nouveaux vaisseaux par exemple). La plupart des scripts ou mods peuvent être trouvés via le forum officiel.