The Castle Doctrine - Le Bottin des Jeux Linux

The Castle Doctrine

🗃️ Specifications

📰 Title: The Castle Doctrine 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 01. Awaiting entry (no status)
🏷️ Category: Strategy ➤ Stealth, Escape, Hiding 🌍️ Browser version:
🔖 Tags: 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Bird's-eye view 📦️ Snap package:
👁️ Visual: 2D Top-Down ⚙️ Generic binary:
⏱️ Pacing: Turn-Based 📄️ Source:
👫️ Played: Multi 📱️ PDA support:
🎖️ This record: 1 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 13940 🐛️ Created: 2013-10-03
🐜️ Updated: 2023-04-30

🎥️ Videos

🎥️ Trailer / Gameplay: (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Online store] [Steam]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Jason Rohrer [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(201701) 2(201401) 2(201603) 2(201209)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [Discord]

🐝️ Related
[Wikipedia (The Castle Doctrine) [fr] [en] [de]]


📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20130424)]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
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🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

The Castle Doctrine

a massively-multiplayer game of burglary and home defense by Jason Rohrer

Though the game is played online with the full population of active players, interaction is asynchronous, and players never see each other directly. Each player has a house and starts with a limited budget to build security systems for their house. The goal of construction is to keep other players out through tricks, traps, and puzzles[1]. A player can also purchase burglary tools and attempt to break through the security of other players' houses to steal money and thus further build their own defences.

Death, at any point in the game, is permanent and forces the player to restart from scratch with an empty house and limited budget.


It's 1991, and things are bad. You're a guy with a wife, two kids, and a house. You're nearly broke, but you know that they'll be coming soon for what you've got left, hundreds of them.

You must spend what you have to secure what's yours. But every wall can be cut through, and every window can be broken, so you'll have to be smarter than that. With doors, wires, switches, and dogs---building something perplexing is easy.

Building something perplexing that still lets you get in and your family get out is much harder. After all, deadly traps aren't just deadly to intruders. Death through carelessness is quick and severe.

But who are these intruders, and where are they coming from? One night, after your grand security plans are choked back by your dwindling budget, you head out for a walk. As you pass other people's houses, you notice that many people aren't home, and some of them clearly don't suffer from dwindling budgets.

But who are these intruders, and where are they coming from? One night, after your grand security plans are choked back by your dwindling budget, you head out for a walk. As you pass other people's houses, you notice that many people aren't home, and some of them clearly don't suffer from dwindling budgets.

📕 Description [fr]

Un jeu massivement multijoueur sur les cambriolages et la défense des maisons, par Jason Rohrer.