📰 Title: | SimCity 3000 (with LIFLG installer) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Management | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Management ➤ Base-Building & City-Building ➤ SimCity | 🌍️ Browser version: | |
🔖 Tags: | City-Building; Simulation; Management; Building; SimCity | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 12806 | 🐛️ Created: | 2010-08-20 |
🐜️ Updated: | 2022-07-28 |
[en]: | A city building simulation personal computer game | [fr]: | Un jeu de simulation économique |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [GOG (Windows, for contents extraction)] [Amazon]
🍩️ Resources
• Linux Installer For Linux Gamers (LIFLG, require the commercial Windows game): [Binaries (Mirror, thanks to HOLaRSE)] [Dev site]
• Linux demo: [Lokigames (Linux demo)]
🛠️ Technical informations
[Open Hub] a href=https://www.pcgamingwiki.com/wiki/SimCity_3000 target=_blank >[PCGamingWiki] [MobyGames] [Wiki gamer (Sim City) [fr]] [Youtube (Installation on Linux)]
🐘 Social
Devs (Maxis (Electronic Arts) [en]): [Site 1 2] [Chat] [Forums] [mastodon] [twitter [fr] [en]] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Loki Software [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(199908) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (SimCity 3000) [fr] [en] [de]]
[The Linux Game Tome] [HOLaRSE [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[The Game Goldies]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
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🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
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🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
The citizens of the megalopolis are unhappy with Hizzoner. Crime is out of control. Traffic is clogging the city's main arteries. Pollution is soaring. And to top it all, the pro sports team is threatening to move to the next city unless they get that new stadium...but you can step in as the mayor and commissioner of this fine city and save the day with your planning and building skills!
🌍️ Wikipedia :SimCity 3000 (SC3K) is a city building simulation personal computer game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly owned subsidiary of EA. It was released for Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
Gameplay and changes from SimCity 2000
There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000 (SC2K). These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of SC2K.
The most notable change is the addition of the concept of waste management. In SC3K, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totaling three densities, compared to SC2K's two. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age.
Although the concept of neighbor cities was introduced in SC2K, it was greatly expanded upon in SC3K. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a penalty.
Although not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. In SC3K, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.
Business deals were another new concept to SC3K; by allowing certain structures, such as a Maximum Security Prison, to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, tend to have negative effects on the city, such as reduced land value.
There are several changes to the graphical interface in SC3K. Although the game retains the pseudo-isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful. In SimCity and SC2K, the playable landscape is mostly brown, while in SC3K, the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In SC2K, land could either be flat or sloped, and all slopes were of the same steepness. In SC3K, there are five distinct steepness of slope, creating more varied landscapes. There are different types of trees which can appear on the playable map, ranging from small, Deciduous trees to towering Redwoods.
Advisors and petitioners
SimCity 3000 and its revision, Unlimited, feature seven advisors, each covering a specific issue (city finances, transportation, environmental issues, city planning, safety, health and education, and city utilities), who help players make proper decisions in the game by providing recommendations and advice. As opposed to previous versions of SimCity, these advisors actually give in-depth advice, rather than brief summaries of the situation in their department.
There are also petitioners, many of whom are citizens of the city, that request players to modify city policies, such as lowering tax rates, or enacting an ordinance. Some are outside interests, often pushing proposals which would harm the city (i.e. building a casino, which would attract crime) in exchange for a boost to its financial coffers. The mayors of the four cities neighboring at each of the edges of the city's map (a feature carried over from SimCity 2000) also chime in if the player's city is connected to them by road or rail, to request that the player's city handle their city services (trash disposal, water, power, etc.) in exchange for financial compensation, or offer that the neighbor handles the city services for the player's city in exchange for a fee.
News tickers
In addition to advisors, a news ticker scrolls along the bottom of the screen, displaying pertinent information about the city in the form of news stories, such as indicating that the city needs more schools, or how well a particular city department is functioning. Generally, when things were going very well in a city, the news ticker would display headlines which are comical, or even nonsensical and often seemingly useless to the player. Examples of such headlines being: "Semicolon declared sexier than comma in grammarian's fête", or "(City Name) prints all wrong numbers in phone book, leads to 15 marriages" or quotes from a "Tommy B. Saif." Other headlines may be labeled "(City Name) News Ticker" or "From the Desk of Wise Guy Sammy". On occasions, the ticker will even provide a foreshadowing of an approaching disaster, for example, sometimes reading "Did you feel that big truck pass by? What? It wasn't a truck?", or "Mrs. SimLeary buys prize-winning cow", or perhaps another quote from a set range of different headlines before a disaster occurs. The text in the ticker can then be clicked to reveal more about the news item.
Landmarks
Independent real-world landmarks are also introduced in SimCity 3000, but are mostly for aesthetic purposes (though placing a building would open up an option in the city ordinances window for tourism advertising), and are free of construction cost. Examples of landmarks featured in the original SC3K include the Parthenon, the CN Tower, Notre Dame, the Bank of China Tower, the Empire State Building, the Pharos of Alexandria and the Twin Towers of the World Trade Center with each tower a separate building, the Statue of Liberty, the Eiffel Tower, and even the Fernsehturm TV Tower in Berlin.
Music
Another major change from SC2K is the addition of a live music score composed by Jerry Martin. The new soundtrack incorporates New Age and live jazz songs, which add greatly to the overall feel and depth of the game compared to the MIDI music in the previous game. The fifteen tracks from the game are also available as MP3s for download on EA's SC3K website for listening outside of the game. The jazz musicians are Vincent Herring on alto and tenor saxes, Ryan Kisor on trumpet, Joey Calderazzo on piano, Dwayne Burno on double bass, and Jeff Hamilton on drums.
Un jeu de simulation économique en 2D isométrique, par le studio Maxis (porté sous Linux par le studio Loki Software).
Simcity est une simulation économique dans laquelle vous endosserez le rôle du maire d'une ville : vous en établirez les plans, la mettrez en chantier et aurez en charge son développement dans le respect de la satisfaction de sa population (sous peine d'une cuisante défaite :).