📰 Title: | Kinetic Void | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Simulation | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Simulation ➤ Space ➤ Space Flight ➤ Space Trading & Combat | 🌍️ Browser version: | |
🔖 Tags: | Space Trading; Space Combat; Space; Action; Adventure; Sci-fi; Sandbox; Building; Unity engine; Procedural Generation | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14024 | 🐛️ Created: | 2013-10-28 |
🐜️ Updated: | 2021-11-07 |
🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r[fr](202xxx) r(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [Online store] [Kickstarter (Funding Successful)] [Humble Store] [Steam]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Badland Studio [fr] [en]): [Site 1 2] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Kinetic Void) [fr] [en]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation.
Our in game ship builder allows players to construct their ship piece by piece. Each module can be destroyed individually and if a ship’s engines are destroyed, it will be left drifting. If a hull module containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station… well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.
A new galaxy every time.
When a new game is started the galaxy map, the contents of each sector, and the factions involved will be generated from scratch. This will ensure that each play-through is a totally new experience, with unpredictable events and political climate. There will also be a choice to save galaxies so that the player may start over with a new captain, in an already established galaxy.
Know your neighbors.
In Kinetic Void the galaxy is a living, breathing thing, not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.
Fully detailed and customizable space ships.
Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by slotting in subsystems. You can even color your ship exactly how you want, every module has seven color fields allowing you to make amazing ships quickly, and easily.
Freedom to choose your fate.
Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors creating havoc wherever you go, docking at pirate stations for supplies and crew as needed.
Intense active combat.
Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.
Take direct control of your ship.
Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars.
Un jeu d'aventure spatiale en 3D mettant l'accent sur la personnalisation et la simulation spatiale, par le studio Badland Studio.
Il utilise le moteur Unity.
Void Kinetic est un jeu d'aventure spatiale en 3D mettant l'accent sur la personnalisation, la génération procédurale de contenu et la simulation spatiale.
Notre jeu de construction de vaisseaux permet aux joueurs de construire leur vaisseau pièce par pièce. Chaque module peut être détruit individuellement et si les moteurs d'un vaisseau sont détruits, il sera laissé à la dérive. Si un module de coque contenant un réacteur est détruit, tout ce réacteur alimenté deviendra inutilisable (à moins qu'un autre réacteur en prenne le relais). Tandis que dans le vol spatial, les interactions entre les objets sont régis par le moteur physique. Foncer dans un astéroïde à une vitesse élevée pourra endommager votre vaisseau et vous envoyer vous perdre dans l'espace. Si vous vous approchez lentement d'un astéroïde, puis mettez plein gaz, cela provoquera l'accélération de cet astéroïde. Et si cet astéroïde se dirige vers une station spatiale ... eh bien, les résultats devraient être spectaculaires. Mais faites attention à ceux que vous mettez en colère. La faction qui possédait la station se souviendra de votre petite cascade et fera peut-être feu sur vous à l'avenir. D'autre part, leurs ennemis peuvent apprécier votre ingéniosité et être plus ouverts envers vous ...
💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, son développement est achevé.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
Date de sortie :
Financement bouclé fin Avril 2012 (166.5K$ sur Kickstarter).