Insurgency - Le Bottin des Jeux Linux

Insurgency

🗃️ Specifications

📰 Title: Insurgency 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Contemporary ➤ Urban Warfare 🌍️ Browser version:
🔖 Tags: FPS; Tactical; Shooter; Action; Strategy; Adventure; Military; War; Urban Warfare; Realistic; Atmospheric; Team-Based; Squad-based; Competitive; PvP; Local Co-op; Co-op; Day & Night; Level Editor; Difficult; Moddable 📦️ Package Name:
🐣️ Approx. start: 2013-04-25 📦️ Arch package:
🐓️ Latest: 2017-08-18 📦️ RPM package:
📍️ Version: Latest: Hotfix August 18 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14904 🐛️ Created: 2015-12-19
🐜️ Updated: 2021-11-07

📖️ Summary

[en]: A team-based, tactical FPS focusing on realism and close combat in urban settings, where the survival of the team depends on the securing of crucial fortresses and on the destruction of the enemy's supply. The theater of these clashes consists of 16 multiplayer maps, with 22 classes of soldiers equiped with different weaponry (20 different weapons), in different modes of play (9 competitive, 4 cooperative). [fr]: Un FPS tactique en équipes et en coopération mettant l'accent sur le réalisme et les combats rapprochés en milieu urbains où la survie de l'équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi. Le théâtre de ces affrontements est constitué de 16 cartes multijoueur sur lesquelles s'affrontent 22 classes de soldats disposant d'un armement varié (20 armes différentes), selon différents modes de jeu (9 compétitifs, 4 coopératifs).

🎥️ Videos

🏝️ Trailer:


🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),


🐧 Linux plays: Penguin Recordings, Jakejw93,


🎙️ Dev Interviews:

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[ru](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Humble Store] [Steam] [Gamesplanet]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (New World Interactive [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit]

🐝️ Related
[Wikipedia (Insurgency) [fr] [en] [de]]
[HOLaRSE [de]] [Mod DB]

📦️ Misc. repositories [Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. Hotfix August 18 (20170818)] [HOLaRSE on Mastodon [de](20210306)] [Linux Game News (20160527)]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

📕🐧"A team-based, tactical FPS focusing on realism and close combat in urban settings"🐧📕.

New World’s debut game Insurgency is leading a revival of the tactical shooter genre.
What began as a Half-Life 2 mod has become an indie cult classic, having built an audience of nearly 2 million players and very positive 92% recommended reviews on Steam.

About This Game
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


🌍️ Wikipedia:

Insurgency is a multiplayer tactical first-person shooter video game developed and published by New World Interactive. It is a standalone sequel to Insurgency: Modern Infantry Combat, a community made mod for Valve's Source engine. The game was released for Microsoft Windows, OS X, and Linux on January 22, 2014.

Gameplay

The objective of Insurgency varies between game modes.
Game Modes

There are a total of nine online game modes and five co-op game modes.

Online Game Modes

• Push: The attacking team must capture three territorial objectives in sequential order. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers are able to capture all three objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements and players.
• Firefight: Both teams must battle each other to capture all three territorial objectives. Each player only has one life and can only respawn after their team has captured an objective. A team wins when either the entire other team is eliminated, or all three objectives are captured.
• Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also as a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured.
• Occupy: Each team has a certain number of reinforcement waves. There is one central territorial objective that the teams have to the capture. The team that is in possession of the objective will be given infinite reinforcement waves. The game is won when the other team has run out of reinforcement waves, and do not have any players remaining.
• Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination. The game ends when the VIP reaches his or her destination, or when the VIP is killed.
• Strike: The attacking team must destroy the three caches of the defending team. For every cache the attacking team destroys, time and additional reinforcements are rewarded. The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed.
• Infiltrate: Each team must capture and return the enemy's intel back to their base. Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated.
• Flashpoint: Each team receives two caches with one neutral territorial objective. The game ends when the opposing team's caches are destroyed, and the entire territory is captured.
• Elimination: The attacking team must destroy one of two caches belonging to the defending team. Each player only has one life. The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated.

Cooperative Game Modes

• Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI. Every completed objective will grant fallen players another life.
• Hunt: Players are grouped into one team and must eliminate the entire group of AI insurgents. Each player only has one life. The game ends when all insurgents are killed and the weapons cache is destroyed.
• Survival: Players play as insurgents who must take on increasingly difficult waves of security forces. Each successful wave grants players extra supply points to purchase stronger weapons and modifications. Any dead players will also be revived at the end of each wave.
• Outpost: Players are grouped into one team and must protect their weapons cache from opposing forces. Every wave that is successfully defended will grant the players reinforcements.
• Conquer: Players must capture objectives and defend them from opposing forces. Destroying opposing caches will reduce the amount of opposing forces.

Mechanics

One of Insurgency's defining characteristics is its hardcore gameplay. Unlike other first-person shooters, Insurgency has a very simple HUD, and lacks virtual crosshairs, ammunition and player health counters and minimaps. Also, all guns instantly kill with one shot to the head. This adds a considerable level of difficulty for the player.

At the beginning of each game, players are able to choose a class and select a variety of weapons. Players have a certain amount of supply points to spend on purchasing weapons and modifications.

📕 Description [fr]

Un FPS tactique en équipes et en coopération mettant l'accent sur des combats rapprochés en milieu urbains, par le studio New World Interactive.
Il utilise le moteur Source Engine.

Insurgency est un FPS tactique en équipes et en coopération mettant l'accent sur le réalisme (tir létal, pas d'interface intermédiaire pour visualiser le niveau des munitions, ...) et les combats rapprochés en milieu urbains où la survie de l'équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi. Le théâtre de ces affrontements est constitué de 16 cartes multijoueur sur lesquels peuvent s'affronter 22 classes de soldats différentes disposant d'un armement varié (20 armes différentes au choix), selon différents modes de jeu (9 modes compétitifs et 4 coopératifs).


Le jeu des débuts du studio New World, Insurgency mène une renaissance du genre de tir tactique.
Ce qui a commencé comme un mod Half-Life 2 est devenu un classique de culte indie, ayant construit un public de près de 2 millions de joueurs et très positif 92% des critiques recommandées sur Steam.

À propos de ce jeu

Prenez les rues dans d'intenses combats rapprochés, où la survie d'une équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi dans ce FPS multijoueur en coopération basé sur le moteur Source Engine. L'héritier du mod primé éponyme du moteur Source Engine, est hautement compétitif et implacablement létal, scellant l'équilibre entre un gameplay à une seule vie et une action prolongée.



🌍️ Wikipedia:

Insurgency est un jeu de tir à la première personne tactique multijoueur, développé et édité par New World Interactive. Il s'agit de la suite de Insurgency: Modern Infantry Combat, un mod développé sur le moteur Source pour Half Life 2. Le jeu est sorti le 22 janvier 2014 sur Windows, Linux et OS X.

Système de jeu

Insurgency est caractérisé par son gameplay réaliste et difficile. À la différence de nombreux jeux de tir à la première personne, il possède une interface très épurée, sans réticule, compteur de munitions, barre de vie, ou mini-carte.

Développement
Le développement d'Insurgency est décidé suite à la bonne réception du mod Insurgency: Modern Infantry Combat pour Half Life 2. Un financement participatif via la plateforme Kickstarter est lancé en juillet 2012, avec un objectif à 180 000 $. La campagne échoue, les dons atteignant seulement 66 500 $. Malgré un financement difficile, Insurgency sort en accès anticipé sur Steam le 2 mars 2013. Le jeu sort officiellement le 24 janvier 2014.