Hand of Fate - Le Bottin des Jeux Linux

Hand of Fate

🗃️ Specifications

📰 Title: Hand of Fate 🕹️ / 🛠️ Type: Game
🗃️ Genre: Puzzle 🚦 Status: 04. Released (status)
🏷️ Category: Puzzle ➤ Card game ➤ Collectible Card Game (CCG) ➤ Misc. 🌍️ Browser version:
🔖 Tags: Action RPG; Collectible Card Game; Adventure; Choose Your Own Adventure; Beat 'em up; Unity engine; Fantasy; Difficult 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Third & First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Turn-Based 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 4 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14518 🐛️ Created: 2015-01-04
🐜️ Updated: 2022-05-22

📖️ Summary

[en]: A card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins. Hand of Fate uses a deck building mechanic that allows players to choose both the types of loot they will gain and even the type of adventure they will embark upon. [fr]: Un RPG d'action avec une mécanique et une atmosphère de jeu de rôle sur table, dans lequel le joueur est assis devant une table, face au maître de jeu (MDJ) qui distribue les cartes - pour un jeu dans le jeu. Après une 1ère phase de construction de Deck, le MDJ ajoute ses cartes et démarre la partie - définie par des cartes mettant en place la situation (arène & ennemis). S'en suit la prise de contrôle par le joueur de l'avatar dans l'arène puis l'affrontement.

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) r[fr](202xxx) g(202xxx) g[fr](202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Kickstarter (Funding Successful)] [Humble Store] [Steam] [GOG]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Defiant Development [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Hand of Fate) [fr] [en]] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[Gaming on Linux (20160105)] [Gamekult [fr]] [PC Gamer] [Rock Paper Shotgun] [Metacritic]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

Hand of Fate brings card gaming to video game life. A sublime blend of tabletop card gaming and video game magic, inspired by tarot and fantasy.

Hand of Fate is a card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins.

Hand of Fate uses a deck building mechanic that allows players to choose both the types of loot they will gain and even the type of adventure they will embark upon.
Most roguelike games use randomness to increase game difficulty, Hand of Fate uses Deck Building mechanics so the player can completely customise and control their game experience, which is then randomly distributed as the dungeon level they delve into.

Got a favourite combo of weapon and ability? Stack the deck with those to increase your odds.

Need to defeat the Jack of Skulls? Swap in holy weapons and abilities to do extra damage to undead.


Steam:

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.


Gog.com:

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.
Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.


🌍️ Wikipedia:

Hand of Fate is an action role-playing video game developed by Defiant Development. The game was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One on February 17, 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

Gameplay

Hand of Fate is an action role-playing video game with roguelike and deck-building elements. The player takes the role of a nameless hero that meets a strange Dealer in a "cabin at the end of the world". This dealer narrates the player's adventure, dealing the game's cards, rewards, penalties, lore, and commentary. He also serves as the primary antagonist for the game.

On starting a new game, the player is given a starting deck of cards, consisting of equipment, hero class, and encounter cards. The player earns more cards as they progress in the game, which they can use to customize their deck up to a fixed size. Further, the dealer has his own deck from which elements such as more challenging encounters and monsters are drawn that also grows as the player gains cards and progresses through the game.

In the game's Story Mode, the player must defeat thirteen bosses: twelve court cards and the Dealer himself. These bosses, representing the royalty of each suit, must be defeated in order, but the player can return to previous bosses to challenge again and unlock new rewards. After a certain number of these bosses are defeated, the player also unlocks Endless Mode, which provides an infinite number of "floors" of increasing difficulty for the player to challenge with every card they have collected up to that point.

To progress in Story Mode, the player must complete a "dungeon" by exploring two or more "floors" created by a tableau of randomized, face-down encounter cards dealt from the combined deck of both player and Dealer. In addition to random encounters, each floor also includes either an exit encounter that lets the player to reach the next floor, or a boss encounter on the final floor of that dungeon. The player starts with a limited amount of health, food, and initial equipment, modified by the player's selected class card and certain conditions obtained over the course of the story. To navigate each floor of the dungeon, the player moves a token across the tableau one card at a time, revealing it if face down. When each card is encountered, the Dealer narrates the event and resolves its effects.

Events can include meeting non-player characters, shops to buy and sell cards that benefit the player for the remainder of that dungeon, enemy encounters, or chance events that may benefit or hinder the player. Some of these events include a tree of options that the player can choose, while chance is presented as four shuffled cards representing rates of success or failure. Each movement step consumes food, and certain events can cause the player to gain or lose health, food, gold, blessings, curses, or equipment. The latter three can augment the player's attack power, defensive power, health, speed, or provide special abilities or conditions both inside and out of combat.

If the player encounters a monster or maze of traps, the number and type of enemy are determined by cards drawn by the Dealer (if any). The game then enters a third-person perspective action mode, where the player can attack, dodge, reflect and counterattack enemies and traps represented by the cards that were drawn. Damage taken is reflected in the player's overall health, which can be recovered normally with food or at certain shops and healers. On completing some encounters, the Dealer will present special tokens representing new cards that the player will receive at the conclusion of that dungeon, regardless of whether they won or were defeated.

If the player's character loses all of their health (i.e., by encounter or starvation) or chooses to forfeit from the in-game menu, they lose that dungeon and the board is reset after they receive their tokens. If the player successfully beats the dungeon's boss, they progress one step forward in the story. The Dealer awaits the player for the final showdown and confrontation, so the player must pay close attention to deck-building, strategy, tactics, and chance in order to succeed.

📕 Description [fr]

Un RPG avec une mécanique de jeu de cartes sur table, par le studio Defiant Development.
Il utilise le moteur Unity.

Hand of Fate est un RPG d'action avec une mécanique de construction de deck et une atmosphère de jeu de rôle sur table, dans lequel le joueur se retrouve assis devant une table, faisant face à un maître de jeu (MDJ) lui distribuant les cartes - pour un jeu à l'intérieur du jeu. Après une première phase de construction de Deck (définissant les équipements, compétences, rencontres et événements), le MDJ ajoute ses propres cartes et démarre la partie - matérialisée par une série de cartes, le pion du joueur posé sur l'une d'entre elles qui à ce moment se dévoile, mettant peu à peu en place la situation (arène avec des ennemis) complétée par d'autres cartes (équipements) qui ont été tirées. S'en suit la prise de contrôle du nouvel avatar pour un affrontement en arène.


Hand of Fate donne une vie de jeu vidéo au jeu de cartes. C'est un sublime mélange de jeu de cartes sur table et de jeux vidéo de magie, inspiré par le tarot et le fantastique, apportant une série de quêtes rejouables à l'infini.

Hand of Fate est un roguelike basé sur un jeu de cartes, dans lequel le joueur construit une collection de cartes dans un deck, qu'il utilise ensuite pour négocier les différents niveaux des sous-terrains à travers lesquels il mène ses aventures. En entrant dans un combat, toutes les cartes que le joueur a recueillies volent dans les mains de son personnage en un effet 3D modélisé, et le combat commence.

Hand of Fate utilise une mécanique de construction de deck permettant aux joueurs de choisir les deux types de butin qu'ils acquerront et même le type d'aventure qu'ils vont entreprendre.

La plupart des roguelike font appel à un mécanisme aléatoire pour augmenter la difficulté du jeu, Hand of Fate utilise une mécanique de construction de deck permettant au joueur de personnaliser et contrôler entièrement leur expérience de jeu, qui ensuite est distribué aléatoirement à mesure qu'ils s'enfoncent dans les niveau du sous-terrain.
Vous avez un combo préféré d'arme et la capacité ? Empilez-le dans votre deck pour augmenter vos chances.
Besoin de vaincre "Jack of Skulls" ? Ajoutez les armes saintes et les capacités à faire des dégâts supplémentaires aux morts-vivants.



Steam:

La construction de deck prend vie dans Hand of Fate ! Une série de quêtes à rejouer à l'infini : gagnez de nouvelles cartes, construisez votre deck et essayez de gagner ! Piochez vos cartes, jouez votre main, et découvrez votre destin.

Au-delà des treize portes au bout du monde se joue le jeu de la vie ou de la mort. Piochez vos cartes, jouez votre main, et découvrez votre destin. Hand of Fate est un mélange de rogue-like, action-RPG et construction de deck, dans lequel le joueur construit son deck qui lui servira à avancer à travers les étages de donjons dans lesquels il s'aventure. Au début d'un combat, toutes les cartes que le joueur a récupérées s'envolent et deviennent des éléments 3D complètement modelés.


Gog.com:

Au-delà des treize portes au bout du monde se joue le jeu de la vie ou de la mort. Piochez vos cartes, jouez votre main, et découvrez votre destin. Hand of Fate est un mélange de rogue-like, action-RPG et construction de deck, dans lequel le joueur construit son deck qui lui servira à avancer à travers les étages de donjons dans lesquels il s'aventure. Au début d'un combat, toutes les cartes que le joueur a récupérées s'envolent et deviennent des éléments 3D complètement modelés.
Construisez votre deck, entrez dans le monde de Hand of Fate et préparez-vous à affronter la mort.

🔍️ Test [fr]

💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, son développement est achevé.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.

Date de sortie :
Financement bouclé en décembre 2013 (54K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Apr 2014".

Le jeu est à présent disponible à la vente (livré le 7 juillet 2014 sur Steam).