Doom II: Hell on Earth (Doom 2, windows, data for Linux engines) - Le Bottin des Jeux Linux

Doom II: Hell on Earth (Doom 2, windows, data for Linux engines)

🗃️ Specifications

📰 Title: Doom II: Hell on Earth (Doom 2, windows, data for Linux engines) 🕹️ / 🛠️ Type: Game (Windows)
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Doom 1&2, Hexen 1, Heretic, Strife 🌍️ Browser version:
🔖 Tags: Action; FPS; Shooter; Doom; id Tech 1 engine; Demons; Zombies; Sci-fi; Horror; Gore; Violent; 1990s; Retro; Cult Classic; Pixel Art; Fast-Paced; Difficult; Level Editor; Moddable; Co-op; 4 Player Local 📦️ Package Name:
🐣️ Approx. start: 1994-10-10 📦️ Arch package:
🐓️ Latest: 1994-10-10 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Code: GPL-2 / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14492 🐛️ Created: 2014-12-16
🐜️ Updated: 2023-03-05

📖️ Summary

[en]: The sequel to Ultimate DOOM (Doom 1, 1993), an sci-fi / horror FPS game released in 1994, in which the player is a space marine fighting through 30 levels spread over 4 regions (the UAC subsoils, the UAC starport, the city and hell). Returning to Earth (after defeating the invasion of demons on Martian bases), he realizes that the demons have come before him and have destroyed a large part of the world's population. The survivors are preparing to evacuate ... [fr]: La suite d'Ultimate DOOM (Doom 1, 1993), un FPS sorti en 1994, sur le thème de la science fiction et de l'horreur dans lequel le joueur est un space marine combattant au travers de 30 niveaux répartis sur 4 régions (les sous-sols de l'UAC, le starport de l'UAC, la ville et l'enfer). De retour sur Terre (après avoir mis en déroute l'invasion des démons sur les bases Martiennes), il s'aperçoit que les démons l'ont devancé et ont anéantis une bonne partie de la population mondiale. Les survivants s'apprêtent à évacuer...

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),


🦉️ From Devs: (202xxx),


🎙️ Dev Interviews:

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) gd(202xxx) id(202xxx) id(202xxx) id(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (Windows, for contents extraction) (Doom 2) [IsThereAnyDeal] [Humble Store] [Gamersgate] [Steam] [GOG] [Gamesplanet [fr]]
💰 Commercial: (Windows, for contents extraction) (Final Doom, =2 campaigns: The Plutonia Experiment & TNT: Evilution) [IsThereAnyDeal] [Steam (included in DOOM 2)] [GOG (included in DOOM 2)]

🍩️ Resources
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [MyAbandonware] [Abandonware France [fr]] [ClasicosBasicos] [Internal War Allocation Daemons]
• Don Allen's Timbres of Heaven Soundfont (Nice Soundfont for FPS): [Don Allen's Timbres of Heaven Soundfont] [ToH with Doom on Youtube]

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [DoomWiki] [Doom WIKI (Source port)] [The Doom 1&2 FAQ] [Trilobite.org (Richard's DOOM/DOOM 2 BESTIARY)] [Gros Pixels [fr]]

🐘 Social
(Doom) Devs (id Software [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(Doom Team)(199311) 2 (Doom Team)(early days) 3 (Doom Team)(201808) 4 (J. Carmack)(201604) 5 (J. Romero) (201806)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Doom II: Hell on Earth) [fr] [en] [de]]
[Wikipedia (Final Doom) [fr] [en] [de]]
[Wikipedia (Master Levels for Doom II) [fr] [en] [de]]
[Wikipedia (Doom (series)) [fr] [en] [de]]
[Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [Obligement [fr]]

📰 News / Source of this Entry (SotE) / News (SotN)


🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

Steam:

Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.


🌍️ Wikipedia:

Doom II: Hell on Earth is an award winning first-person shooter video game and the second title of id Software's Doom franchise. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. The Macintosh version was developed in Austin, Texas by developers such as Brett Butler. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores. Master Levels for Doom II, an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software.

Due to its popularity and success, Doom II was later released for the Game Boy Advance in 2002, the Tapwave Zodiac in 2004, and on Xbox Live Arcade in 2010. The release of the original Doom source code has facilitated ports to many other platforms, including the Apple iPod, and several types of cellphones. On August 13, during the QuakeCon 2009 media conference, it was announced that Doom II would be ported to Xbox Live Arcade, and was released in May the following year.

Gameplay

Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. The game still consisted of the player navigating large non-linear levels. Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a door, elevator etc., the goal is simply to advance to the next area. The levels in Doom II can be completed in a somewhat linear fashion, however, because the levels are non-linear players can wander off the beaten path, and those that do are often rewarded with bonuses, like health pickups and more powerful weapons. Due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original.

Rather than the player playing through three related episodes as in the first Doom, gameplay takes place over one giant episode, albeit with interludes for when the story develops. Instead of watching the player's progress on a map (as in the original episodes of Doom), the screens between each level simply show a background (as in the bonus fourth episode of Doom available on The Ultimate Doom expansion pack). This also means the player is never forced to lose all of his or her inventory after completing an episode.

Doom II doubled the number of non-boss monster types and started using bosses from the original Doom as normal level enemies, in addition to adding a new weapon, the double-barreled shotgun (called the Super Shotgun in the game), and a new power-up, the Megasphere.

Multiplayer

Doom's multiplayer functionality was greatly improved in Doom II, including "out of the box" support for a vastly increased number of dial-up modems. The two player dial-up connection allowed one player to dial in to the other player's computer in order to play either cooperatively or in deathmatch style combat. There was also LAN functionality added, which was improved upon as patches and updates were released. This functionality was later incorporated into the original Doom.

As with the original Doom, multiplayer games used to be played using the dial-up or LAN by the internal setup program (setup.exe), through the online service DWANGO or with once popular programs like Kali and Kahn (using SPX) in Windows 95. Nowadays, in the modern standards, Doom II can be played in almost any version of Windows across the internet using third party source ports such as Odamex, Zandronum, ZDaemon, and are still popular today. The Xbox Live Arcade port of Doom II supports online multiplayer via Xbox Live.

Plot

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine / Doomguy. After returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed millions of people.

The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Unfortunately, the only space port that's capable of launching such ships has been taken hostage by the demonic invaders, who have placed a force field over it, causing it to malfunction. Doomguy then battles millions of demons and is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors escape Earth, Doomguy is the only human left on the planet.

Just as he sits down to await death, knowing that he saved mankind, Doomguy then receives an off-planet transmission from humans in orbit, who have managed to find out where the armies of Hell are coming from. The message reveals that the alien base is in the center of Doomguy's own hometown. Doomguy then fights through the city until he reaches the base, but sees there is no way to stop the invasion on that side. He then decides to step into the portal to try deactivating it from the other side.

After fighting through the hordes of Hell, Doomguy reaches the house of the biggest demon he has ever seen, called the Icon of Sin. He kills the Icon of Sin by firing rockets into its exposed brain. The Icon of Sin's death results in the destruction of the Hellish portal. Now with Hell in ruins, Doomguy joins with the other humans in an effort to restore life on Earth. During the last level, an eerie demonic voice is played. It is actually a recording played backwards to give it a demonic sound. When the sound is played back in reverse, it clearly says, "To win the game, you must kill me, John Romero." When using clipping mode, if you go behind the demon's face you can see what is assumed to be John Romero's head on a stake.

Expansions

Master Levels for Doom II

Master Levels for Doom II is an expansion pack for Doom II which was released officially on December 26, 1995 by id Software. The CD contains 20 WAD files created by various authors under contract. The file teeth.wad contains a secret level, so there are a total of 21 levels. As a bonus, 1,830 custom WAD files downloaded from the Internet are also included (191 Doom/The Ultimate Doom WAD files, 1,629 Doom II WAD files, and 10 Heretic WAD files), collectively called "Maximum Doom".

Final Doom

Final Doom consists of two 32-level megawads (level files), TNT: Evilution by TeamTNT, and The Plutonia Experiment by the Casali brothers. Final Doom was released on May 31, 1996 as a standalone title and distributed as an official id Software product.

No Rest for the Living

No Rest for the Living is the title of an expansion pack developed by Nerve Software for the release of Doom II on Xbox Live Arcade for the Xbox 360. It consists of eight regular levels and one secret level. It is also included in the latest Doom II release from Doom 3: BFG Edition and as a part of Doom Classic Complete for the PlayStation Network.

📕 Description [fr]

Un FPS sur un thème de science fiction et d'horreur, par le studio Id Software.
Il utilise le moteur id Tech 1.

Doom II: Hell on Earth (Doom 2) est la suite de The Ultimate DOOM (Doom 1, 1993), un FPS mono et multijoueur sorti en 1994, sur le thème de la science fiction et de l'horreur dans lequel le joueur est un space marine combattant au travers de 30 niveaux répartis sur 4 régions (les sous-sols de l'UAC, le starport de l'UAC, la ville et l'enfer). De retour sur Terre (après avoir mis en déroute l'invasion des démons sur les bases Martiennes), il s'aperçoit que les démons l'ont devancé et ont anéantis une bonne partie de la population mondiale. Les survivants s'apprêtent à évacuer...

2 extensions sont aussi disponibles :
• Final Doom (lien ci-dessus): 2 MegaWads de 32 niveaux chacun,
• Master Levels for Doom II (lien ci-dessus): 1 MegaWad de 20 niveaux + MegaWad (teeth.wad) de 21 niveaux secrets

Crédit image : 3D Juegos (voir le lien "Screenshots")

Designers : Sandy Petersen, Shawn Green, American McGee
Programmeurs : John Carmack, John Romero, Dave Taylor
Artistes : Adrian Carmack, Kevin Cloud
Compositeur : Robert Prince


Steam:

C'est reparti !
Cette fois-ci les forces de l'Enfer ont pris contrôle de la terre. Pour la sauver il va falloir descendre dans le puit Stygien de l'Enfer.
Combattez des démons plus puissants et plus méchants que ceux que vous connaissiez. Ne vous inquiétez pas, on va vous fournir de quoi réussir votre mission. Accrochez vous à vos bigoudis, ça va décoiffer !
Jouez à DOOM II solo, à deux avec un modem ou à 4 sur un réseau local (protocole IPX). Peu importe votre choix, vous allez donner un coup de fouet à votre rythme cardio-vasculaire.


🌍️ Wikipedia :

Doom II: Hell on Earth est un jeu de id Software faisant suite à Doom.

Principe

Le jeu se déroule à l'arrivée sur Terre du space marine. Mais une fois arrivé, il s'aperçoit que les démons ont attaqué la Terre et ont détruit une bonne partie de la population mondiale. Les décors représentent des bâtiments terriens. Les cartes sont pour la plupart grandes et spacieuses.

L'univers

Les créateurs ont recréé un univers ressemblant à la Terre (usines, restaurants, casernes, immeubles... ). Malgré cette ressemblance à la Terre, l'intégration de l'irréel rend l'ambiance particulière. Les cartes sont très grandes lorsqu'on les compare à celles de Doom. L'importante impression d'espace renforce cette impression de liberté et de capacité de mouvement. Le nombre d'ennemis a été augmenté par niveau, ce qui augmente la difficulté qui demeure progressive.

Les bâtiments ne peuvent comporter plusieurs étages, à cause des limitations techniques du DooM Engine, appelé aussi idTech1. Néanmoins, les level designers ont apporté un soin particulier à l'originalité des maps. Les murs, plafonds et sols peuvent représenter du goudron, des pierres, de la terre, des murs pré-fabriqués, du bois, des fenêtres... mais aussi des matières organiques apportées par les envahisseurs démoniaques : des murs faits avec des crânes humains ou du sang.

Pour donner encore plus l'impression au joueur d'être sur Terre, des forces humaines zombifiées sont présentes. Ceci afin de montrer que la Terre a été attaquée par les Démons et que même les forces armées de toutes les nations n'ont pas résisté à l'invasion. Cela donne au joueur l'impression d'être un héros sauvant la Terre du chaos du désespoir causé par les armées démoniaques.

Améliorations

L'incorporation d'une arme, le super shotgun (fusil à canon double, version plus puissante que le fusil à canon simple mais aussi plus longue à recharger), et de nouveaux monstres tels que le Mancubus, le Revenant, le Pain Elemental, ainsi que d'autres horreurs venant de l'imagination des développeurs d'id Software. On citera aussi le Hell Knight, (version plus faible du Baron of Hell), l'Arachnotron, le Former Commando et l'Arch Vile. Le Monstre final est un générateur de monstres, qu'on tue sans l'avoir vu. En, utilisant un cheat-code permettant de traverser les murs, il est possible de visualiser ce générateur de monstres, qui est représenté par la tête de John Romero.

Au niveau des items, la seule amélioration est la Megasphere, qui amène la santé et l'armure du joueur à 200%, quels que soient les niveaux de santé d'armure et de santé d'origine du joueur.

Les textures du jeu (intégrées dans un nouveau fichier d'extension .wad) ont aussi été revues et améliorées.

Polémique

Doom avait déjà provoqué de nombreuses polémiques de par son côté réaliste et violent. Bien qu'étant la suite de Doom, ce second épisode utilise le même moteur graphique (le doom engine). Pourtant Doom II a été considéré comme étant un jeu fasciste et dangereux à cause de ses niveaux secrets :

• Le niveau secret 31 où l'on pouvait voir les portraits de Adolf Hitler a été accusé de promouvoir le Nazisme. Ce niveau était un clin d'œil à Wolfenstein 3D en reprenant le premier niveau de ce premier jeu 3D de l'éditeur id Software et l'un de ses protagonistes, le Commando SS.

• Le niveau secret 32 (nommé "Grosse") a été accusé d'encourager les infanticides car le joueur devait achever des enfants pendus pour finir le niveau. Derrière ces images macabres, les connaisseurs auront tous reconnu dans ces personnages Commander Keen, le personnage fétiche du premier jeu à succès d'id Software.

🚧️ Installation [fr]

🔧️ INSTALLATION :
• Les données indispensables :
Ce jeu n'est pas distribué en version Linux native, il est nécessaire d'acheter la version Windows afin d'en récupérer les données graphiques et sonores, et de les utiliser avec l'un des moteurs disponibles.

Ce jeu n'étant pas en abandonware, il sera nécessaire d'acheter le jeu (néanmoins à bas prix, en raison de son âge), ou de récupérer une version démo limitée, voir de trouver des données alternatives (cf les fiches "Ressources - Doom 1&2, Heretic, Hexen 1&2, Strife" ou "Freedoom", dans le Bottin).

• Installation :
Plusieurs moteurs sont disponibles (voir les fiches correspondantes dans le Bottin), installez l'un de ceux ci-après et suivez les consignes d'installation du moteur :
⚬ le moteur original d'Id Software (source à compiler, voir le lien "Dev site" ci-dessus, peu recommandé car il n'est pas optimisé et risque probablement d'être difficile à compiler pour un néophyte),
⚬ les moteurs Chocolate Doom, Doom Legacy, Doomsday, EDGE, The Eternity Engine, GZDoom, Mocha Doom, Prboom-plus, ReMooD, Skulltag!, SMMU, Vavoom, Zandronum, ZDoom.