Day of Defeat: Source - Le Bottin des Jeux Linux

Day of Defeat: Source

🗃️ Specifications

📰 Title: Day of Defeat: Source 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 04. Released (status)
🏷️ Category: Strategy ➤ RTS & FPS ➤ WW I & II 🌍️ Browser version:
🔖 Tags: FPS; Shooter; Action; Strategy; Tactical; Simulation; Source engine; Military; War; World War I & II; Historical; Realistic; Gore; Comedy; Team-Based; Class-Based; Co-op; Massively Multiplayer 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14099 🐛️ Created: 2013-12-28
🐜️ Updated: 2023-02-13

📖️ Summary

[en]: A multiplayer team-based FPS set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations. It takes the classic gameplay of the original DoD and improves the experience with Source engine. With this technology, DoD: Source offers state of the art graphics in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. [fr]: Un FPS exclusivement multijoueur en ligne en équipes basées sur des classes, avec pour cadre d'action l'Europe au cours de la seconde guerre mondiale. Les joueurs choisissent un rôle et abordent des missions axées sur des objectifs en relation avec des opérations historiques. DoD:S offre des graphismes et des sons améliorés qui tirent profit de toute la puissance de Source, la nouvelle technologie de moteur de Valve.

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),


🐧 Linux plays: Penguin Recordings (202xxx), Linux Game Cast (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) ht[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[ru](202xxx) g[ru](202xxx) g[ru](202xxx) g[hu] g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[it](202xxx) g[tr](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Steam]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [DoDFrance [fr]]

🐘 Social
Devs (Valve Corporation [fr] [en]): [Site 1 2] [Forums] [Steam Support] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube 1 2] [LinkedIn] [Interview 1(202107) 2(202105) 3(201402) 4(201207)]
The Project: [Blog] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Day of Defeat: Source) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

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📕 Description [en]

Day of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations.

Day of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for Half-Life 2. With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models.


🌍️ Wikipedia:

Day of Defeat: Source is a team-based online first-person shooter multiplayer video game developed by Valve Corporation. Set in World War II, the game is a complete remake of Day of Defeat it was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the game models. The game was released for Microsoft Windows on September 26, 2005, distributed through Valve's online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.

The game was officially announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several new features. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the U.S. Army and the Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.

Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.

Gameplay

Day of Defeat: Source is set in World War II, specifically the European Theatre in the year 1944. Players choose to join the forces of either the United States Army or the German Wehrmacht and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team. Player characters cannot take much damage, and in some circumstances can be killed by a single bullet, forcing players to make use of cover to stay alive. When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops. All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not "cooked off" before release may be easily fled or even thrown back by the opposition.

The game was initially released with four maps, although later updates have introduced five new official levels and eight community produced maps supported by Valve. The game's levels are based after real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio, as well as entirely fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.

Day of Defeat:Source, like other titles developed by Valve, tracks detailed statistics for individual players. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. Day of Defeat: Source also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Achievements unlocked and statistics from previously played games are displayed on the player's Steam profile page.

Game modes

There are two main game modes in Day of Defeat: Source: territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map. The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds. Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. The first side to hold all the points simultaneously wins the round.

The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of AA guns, tanks and armored cars. Some positions must be hit twice for them to be completely destroyed. Players can protect their positions by defusing the explosives before they detonate. In one variation of this game mode, one side has to defend their positions for a set amount of time, with the destruction of each piece of equipment giving the enemy team more time. The defenders win if they can hold their positions long enough for the time to run out, while the attackers win when all objectives have been destroyed. In the alternate version, both teams must attack the other's objectives while defending their own. The first team to destroy all of the enemy's equipment wins.

Classes

Both factions in Day of Defeat: Source have access to six classes. Each class is designed with specific combat circumstances in mind, so that teams must use teamwork to succeed. The weapons and equipment carried by the classes are based on the weapons used by both the US Army and Wehrmacht during World War II. Some of classes are armed with pistols—the American M1911 or the German Walther P38—while others are equipped with trench knives or entrenching tools for melee combat. Grenades are carried by a number of classes, depending on their role in the game—riflemen are equipped with rifle grenades, the assault classes are armed with a single fragmentation grenade and a smoke grenade for providing concealment, while support classes have access to two standard fragmentation grenades. Riflemen are armed with their respective army's standard infantry rifle, and are designed for medium to long range combat, while the assault classes carry submachine guns which are only effective in close quarters. The support classes are designed for medium range combat, equipped with either the M1918 Browning Automatic Rifle or the StG44. Snipers are used for attacking enemy targets from long range, and are consequently armed with their army's standard bolt-action sniper rifle. Machine gunners carry machine guns to defend key locations on a level or to provide a base of fire for their team's advance. Machine gunners are required to deploy their weapons on bipods before firing in order to compensate for the machine gun's extreme recoil. The final class is armed with an anti-armor weapon, used in the game to displace enemy machine gun or sniper positions. This class is armed with either an M1 carbine or Mauser M712 to defend themselves with when moving.

📕 Description [fr]

Un FPS multijoueur en équipes avec pour cadre d'action l'Europe au cours de la seconde guerre mondiale, par le studio Valve Corporation.
Il utilise le moteur Source (même studio).

Day of Defeat (DoD:S, aka dods) est un FPS exclusivement multijoueur en ligne en équipes basées sur des classes, avec pour cadre d'action l'Europe au cours de la seconde guerre mondiale. Les joueurs choisissent un rôle et abordent des missions axées sur des objectifs en relation avec des opérations historiques.


Steam:

Day of Defeat est un jeu d'action en ligne passionnant qui se déroule en Europe en pleine Seconde Guerre Mondiale. Vous pouvez endosser le rôle de soldat de l'infanterie, de tireur d'élite ou de mitrailleur, et bien plus encore. DoD:S offre des graphismes et des sons améliorés qui tirent profit de toute la puissance de Source, la nouvelle technologie de moteur de Valve.


🌍️ Wikipedia:

Day of Defeat: Source est la suite de Day of Defeat. Il est appelé aussi par les fans DoD:S ou tout simplement dods. Le jeu est basé sur le nouveau moteur graphique de Half-Life 2 appelé « Source », ainsi que sur son moteur physique : Havok.

Ce jeu est un jeu payant de l'éditeur Valve. Sa version « Source » est un « Stand-alone », c'est-à-dire un jeu qui ne nécessite rien d'autre que lui-même pour fonctionner. Il se joue en réseau sous le principe des serveurs et réunit une imposante communauté de joueurs. Valve ayant racheté les droits de Day of Defeat, c'est cette société qui s'occupe du développement du jeu comme elle l'avait fait pour les mods Counter-Strike et Counter-Strike: Source.

Day of Defeat est une modification multijoueur totale de « Half-Life » basée sur la Seconde Guerre mondiale. Day of Defeat: Source met le joueur dans la peau d'un soldat Allié ou de l'Axe aux alentours de 1944, sur le front d'Europe de l'Ouest. Il est ainsi possible de se battre en France, Italie ou Allemagne, par exemple.

Système de jeu

Day of Defeat est un jeu de tir à la première personne, ou first person shooter (FPS) basé sur le principe des classes et le jeu en équipe. Lors de votre arrivée dans le jeu, vous aurez la possibilité de choisir différents types de soldats. Chaque classe a ses propres capacités et ses propres armes (près de 20 armes) bien qu'il soit possible pour un joueur de ramasser l'arme d'un soldat mort (ami ou ennemi) en échange de la sienne. Chaque classe a ses avantages et ses inconvénients avec son arme principale généralement complétée par une arme secondaire ou des grenades et une arme de corps à corps. Cette dernière est commune à l'équipe : les Axis ont une pelle, et les Américains un couteau.

L'action oppose l'armée Américaine contre la Wehrmacht. Pour certains tournois les matchs se disputent sur une seule carte pendant 2*20 minutes.

Le but général d'une partie dépend du niveau, que ce soit de capturer une zone, poser des bombes ou tenir une position. Day Of Defeat dispose de plusieurs cartes officielles ainsi qu'une multitude de cartes faites par la communauté active.

Contrairement à Counter-Strike : Source, on ne doit pas attendre la fin de la partie pour pouvoir rejouer en cas de mort. Un système de temps de 12 secondes s'active à chaque mort d'un joueur. Ainsi, si un joueur meurt alors qu'un de ses coéquipiers est déjà mort, il réapparaîtra en même temps que ce dernier soit au bout des 12 secondes. Ce système permet de jouer souvent même si le joueur est de bas niveau et de regrouper quelques coéquipiers. En effet le jeu est basé sur la coopération entre coéquipiers, dans les cartes de capture de points, il y a souvent de des points à prendre à deux voir trois joueurs. De plus, les coéquipiers sont obligés de se partager les différentes classes. On peut aussi alimenter en munition un coéquipiers, en particulier la mitrailleuse venant rapidement à court de balles, au vu de la cadence de tir.