📰 Title: | Blasphemer | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Doom 1&2, Hexen 1, Heretic, Strife | 🌍️ Browser version: | |
🔖 Tags: | Heretic; Action; FPS; Shooter; Adventure; Dark Fantasy; Medieval; Gothic; Horror; Retro; 1990s; Classic; Class-Based | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2017-01-18 | 📦️ RPM package: | |
📍️ Version: | Latest: 0.1.5 / Dev: 88fcecb | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | 3-clause BSD | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 15204 | 🐛️ Created: | 2017-02-07 |
🐜️ Updated: | 2023-04-26 |
[en]: | id Software released the source code to their classic game, Doom (used by Heretic), under the GNU General Public License. This means that the program code that powers Heretic is free; Blasphemer complements this with free levels, artwork, sound effects and music to make a completely free game. Combined with a free Heretic engine, this results in a complete free and open source game. | [fr]: | Un ensemble de ressources permettant de jouer à l'équivalent libre d'Heretic. Après la libération du moteur de Doom en 1997 (utilisé par Heretic, libération qui ne concernait pas les données), de nombreux moteurs dérivés ont vus le jour, mais ils sont livrés sans données. Diverses solutions existent - dont celle d'acquérir la version commerciale. Le projet Blasphemer en offre une autre : celle d'une alternative libre. |
---|
💡 Lights on: | 🦺️ Work in progress: | ||
---|---|---|---|
📰 What's new?: | 💥️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🚧️ Some work remains to be done: | ||
🕳️ Not used2: | 👔️ Already shown: |
🎲️ Gameplay: (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI 1 2] [FAQ] [RSS] [Changelog 1 2 3 4]
💰 Commercial: (empty)
🍩️ Resources
• Heretic Soundtrack (Unofficial, by a fan): [sycraft.org (Heretic Soundtrack)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [Doom WIKI] [Doom WIKI (Source port aka Doom engines)]
🐘 Social
Devs (Blasphemer Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Heretic) [fr] [en]]
[Wikia]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
id Software released the source code to their classic game, Doom (used by Heretic), under the GNU General Public License. This means that the program code that powers Heretic is free; Blasphemer complements this with free levels, artwork, sound effects and music to make a completely free game.
Combined with a free Heretic engine, this results in a complete free and open source game.
FPS content project for the Heretic engine
Note: The official Blasphemer data pack is downloadable free of charge. Any profits made from third party sales of the data or modifications thereof do not go to the original Blasphemer developers.
Blasphemer aims to create a free content package for the Heretic engine, with a theme of metal-inspired dark fantasy.
Those interested in contributing should check the "Wiki" and "Issues" sections for more information. If you have work to contribute, or have contributed in the past and want to be considered for commit access, contact the project maintainers.
It is preferable to handle bug reports via the "Issues" section of this site rather than forum posts elsewhere.
Forum: https://teamhellspawn.com/phpBB2/viewforum.php?f=15
IRC: irc.zandronum.com #Blasphemer
Story
Speaking against the Order did not go unpunished. And yet you had, because you knew... something was rotten at the heart of things. As a guard in one of their chapels, you'd observed strangeness, a monk slipping into a hidden chamber, furtive whispers in the halls, hushed as you drew near, and the strange writings in the scrolls that were occasionally left open, unawares
that you knew how to read portions of them. Suspicions turned to fears, fears to grumbling, and finally to open questioning.
That was how you'd ended up in the torture chamber, subjected to the pains of torment there as they looked upon you with impassive faces, cold to your pleas. And after the worst of the marks were healed, one final torment was given, the searing brand pressed to your back, leaving a strange mark there, a mystical mark... the mark of the Blasphemer.
But when the ordeal was over, the Order seemed strangely content to let you free. Dismissing you from your post as one of their holy guard to take up your profession as a warrior in one of the distant noble's armies. It was as if you'd been given a ticket to start over new. You'd never dared speak of what passed before, nor let anyone see the strange brand that was thankfully hidden by clothing, and as time went by, you were almost able to forget what had happened back then. Almost. But there was always the nagging feeling that something was there, watching, that had never been there before. A prickling at the back of the neck. A shadow flitting at the corner of your gaze.
Then came the great battle. Borders were shifting, allegiances changing, and the lord you served now sent his troops into battle against neighboring lands, with you among them. In the midst of the clash of steel and the screams of pain, a massive warrior in the livery of your enemies appeared before you, attacking relentlessly as you struggled to keep up with his assault. And then, when all seemed lost and his sword-point hovered before your neck, the mask of his helmet fell away to reveal a ravaged, inhuman face that seemed to gaze clear through you, seeing your deepest secrets. And then you fell, stiffening, to the ground, the sight of the beast lingering as all went black.
. . .
As if from a troubled sleep you waken in darkness, total and encompassing, and as you struggle, you feel stone above your head, a slab that gives way with a strong push to allow faint light to filter down on you. The air is rank, putrid almost, and as you rise and inspect your surroundings, you see that you are in what appears to be a burial chamber. Your tomb, you realize with a start, wondering fuzzily how you got here as your eyes scan the surroundings. The structure seems ancient, worn as if by centuries.
Sitting on the floor, as if it had been placed on the stone slab that had lain over your body and knocked to the floor when you awakened, is a ring.
A gleaming ring, looking much like something you remembered the monks of the Order wearing. On impulse, you slip it on, and a sudden awareness reaches you from it, as if it had become a part of your body. With a flex of your fingers, you send a searing bolt from the jewel set in the ring, smiting a chip of stone from the ancient walls around you.
And suddenly, you hear a furtive rustling, a slithering in the darkness beyond what seems to be your burial chamber. And with a chill, you know that THEY are out there. Creatures like you'd read about in the scrolls. Creatures like the one you'd seen on the battlefield. And not only do you hear their presense... they sense yours.
Doom Wiki (CC BY-SA 4.0 International):
Blasphemer is a project to create a free software/open source Heretic IWAD file. Combined with the free source code, this results in a complete Doom-based game. Blasphemer is intended to be the Heretic equivalent of Freedoom.
Blasphemer is still in development.
Un ensemble de ressources libres pour les moteurs Heretic (un IWAD), par la Blasphemer Team.
Blasphemer est un ensemble de ressources permettant de jouer à l'équivalent libre d'Heretic. Après la libération du moteur de Doom en 1997 (utilisé par Heretic, libération qui ne concernait pas les données), de nombreux moteurs dérivés ont vus le jour, mais ils sont livrés sans données. Diverses solutions existent - dont celle d'acquérir la version commerciale. Le projet Blasphemer en offre une autre : celle d'une alternative libre.
Blasphemer est l'équivalent de Freedoom pour Heretic, c'est à dire un pack de données (un fichier IWAD) libres pour Heretic, permettant - une fois combiné à un moteur libre (voir la liste ci-après) de diffuser un jeu entièrement libre dans toutes les bonnes distributions Linux.
Voir aussi / See also (alternative content for Doom, Heretic, Hexen): Blasphemer, Freedoom, Zauberer,
Moteurs compatibles avec Blasphemer (Heretic): (analyse à venir ultérieurement)
Projet de contenu FPS pour le moteur Heretic
Note: Le pack officiel de données Blasphemer est téléchargeable gratuitement. Tout profit éventuellement réalisé à partir de la vente de ces données par un tiers ou leurs modifications ne vont pas aux développeurs d'origine de Blasphemer.
Blasphemer a pour but de créer un package de contenu libre pour le moteur Heretic, sur un thème dark fantasy metal.
Les personnes intéressées à contribuer devraient consulter les sections «Wiki» et «Issues» pour plus d'informations. Si vous souhaitez contribuer, ou avez contribué dans le passé et que vous aimeriez obtenir un accès aux commits, contactez les responsables du projet.
Il est préférable de traiter les rapports de bogue via la section "Issues" du site plutôt que de poster des messages sur le forum.
Forum: https://teamhellspawn.com/phpBB2/viewforum.php?f=15
IRC: irc.zandronum.com #Blasphemer
Doom Wiki (CC BY-SA 4.0 International), traduction du Bottin :
Blasphemer est un projet de création d'un logiciel libre / de fichier IWAD open source pour Heretic. Combiné avec le code source libre, il en résulte un jeu complet basé sur le moteur de Doom. Blasphemer est destiné à être l'équivalent de Freedoom pour Heretic.
Blasphemer est toujours en développement.